Posted January 4, 20178 yr Hi, its me again Ive got a Problem with a MultiLayer model of a Item Pipe. I split the Old model into the Solid and Translucent parts(now both a unique OBJ-File) to allow rendering the fancy Glass as well, while being able to use the depth buffer for the solid parts(needed since some faces intersect when there is connections in 90° angles). The Block determines its Extended State, wether or not to show a connection to another Block, via its TileEntity, using the IModelState. Now ive debug-moded through the Parts list of that Model State, and noticed the Parts from the glass.obj are not in there, aka never shown in world. Strangely the Model does render the translucent glas in inventory. How would I get the Parts of the glass into the Parts List, or is there another way of getting this working. Here is the code of what i have in place: Block: public class PipeBasic extends BlockGenericPipe implements ITileEntityProvider{ public PipeBasic() { super(Material.IRON); setUnlocalizedName(References.NAME_PIPE_BASIC); setRegistryName(References.RN_PIPE_BASIC); setCreativeTab(CreativeTabs.TRANSPORTATION); } @Override @SideOnly(Side.CLIENT) public void initModel() { ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(this), 0, new ModelResourceLocation(getRegistryName(), "inventory")); } @Override public IBlockState getExtendedState(IBlockState state, IBlockAccess world, BlockPos pos) { if(world.getTileEntity(pos) != null && world.getTileEntity(pos) instanceof TileBasicPipe) { TileBasicPipe te = (TileBasicPipe)world.getTileEntity(pos); te.checkConnections(world, pos); return ((IExtendedBlockState) state).withProperty(Properties.AnimationProperty, te.state); } return state; } @Override public boolean canRenderInLayer(BlockRenderLayer layer) { return layer == BlockRenderLayer.SOLID || layer == BlockRenderLayer.TRANSLUCENT; } @Override @SideOnly(Side.CLIENT) public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess worldIn, BlockPos pos, EnumFacing side) {return false;} @Override public boolean isBlockNormalCube(IBlockState state) {return false;} @Override public boolean isFullCube(IBlockState state) { return false; } @Override public boolean isOpaqueCube(IBlockState state) {return false;} @Override public boolean isVisuallyOpaque() { return false; } @Override public int getMetaFromState(IBlockState state) {return 0;} @Override public boolean hasTileEntity() {return true;} @Override public TileEntity createNewTileEntity(World worldIn, int meta) { return new TileBasicPipe(); } @Override public BlockStateContainer createBlockState() { return new ExtendedBlockState(this, new IProperty[0], new IUnlistedProperty[] {Properties.AnimationProperty}); } } Tile: public class TileBasicPipe extends TileEntity implements IRoutable, IPipe{ private boolean hasChanged = false; private final List<String> hidden = new ArrayList<String>(); public final IModelState state = new IModelState() { private final Optional<TRSRTransformation> value = Optional.of(TRSRTransformation.identity()); @Override public Optional<TRSRTransformation> apply(Optional<? extends IModelPart> part) { if(part.isPresent()) { // This whole thing is subject to change, but should do for now. UnmodifiableIterator<String> parts = Models.getParts(part.get()); if(parts.hasNext()) { String name = parts.next(); // only interested in the root level if(!parts.hasNext() && hidden.contains(name)) { return value; } } } return Optional.absent(); } }; @Override public NBTTagCompound getUpdateTag() {return writeToNBT(new NBTTagCompound());} @Override public SPacketUpdateTileEntity getUpdatePacket() { NBTTagCompound nbtTag = new NBTTagCompound(); this.writeToNBT(nbtTag); return new SPacketUpdateTileEntity(getPos(), 1, nbtTag); } @Override public void onDataPacket(NetworkManager net, SPacketUpdateTileEntity packet) { this.readFromNBT(packet.getNbtCompound()); } @Override public void readFromNBT(NBTTagCompound compound) {super.readFromNBT(compound);} @Override public NBTTagCompound writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); return compound; } public void checkConnections(IBlockAccess world, BlockPos pos) { ArrayList<String> check = ConnectionHelper.checkForPipes(world, pos); if(!hidden.equals(check)) { hasChanged=true; hidden.clear(); for(String s : check) { hidden.add(s); } } updateBlock(); } private IBlockState getState() { return worldObj.getBlockState(pos); } public void updateBlock(){ if(hasChanged){ this.worldObj.markBlockRangeForRenderUpdate(this.pos, this.pos); this.worldObj.notifyBlockUpdate(pos, getState(), getState(), 3); this.worldObj.scheduleBlockUpdate(this.pos, this.getBlockType(), 0, 0); markDirty(); hasChanged=false; } } @Override public boolean isRouted() {return false;} @Override public boolean isRoutable() {return true;} @Override public boolean hasNetwork() {return false;} @Override public boolean hasPower() {return false;} @Override public boolean consumesPower() {return false;} @Override public int powerConsumed() {return 0;} } The ConnectionHelper.checkPipes() method checks all 6 directions for a Pipe and returns a List of Strings resembling the Model Parts(Solid and Glas Part of each connection) to be hidden. If a change is detected by the Tile, it clears its old hidden list and inserts the new Values. Blockstate: { "forge_marker": 1, "defaults": { "model": "forge:multi-layer", "transform": "forge:default-block", "custom": { "base": "lptwo:pipe_basic#normal", "Solid": "lptwo:pipe_basic#normal", "Translucent": "lptwo:pipe_basic#glass" } }, "variants": { "normal": [{ "model": "lptwo:pipe_basic.obj", "custom": {"flip-v": true} }], "glass": [{ "model": "lptwo:pipe_glass.obj", "custom": {"flip-v": true} }], "inventory": [{}] } }
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