Jump to content

Recommended Posts

Posted

Hi,

 

I'm wondering if I need anything like IInventory and a container when I've got a GUI which does show the player inventory and some information. The GUI itself has no slots except for the slots from the player inventory.

 

Thx in advance.

Bektor

Developer of Primeval Forest.

Posted

You need a container for the players inventory.

Ok, thx. Now I'm only left with the problem that I've got some variables in the tile entity which are also saved to nbt data, but my GUI shows always 0.

 

some parts of the GUI:

 

[...]
private final TileEntitySolarPanel panel;

public GuiSolarPanel(InventoryPlayer playerInv, TileEntitySolarPanel panel) {
	super(new ContainerSolarPanel(playerInv, panel));
	this.playerInv = playerInv;
	this.panel = panel;
}
[...]
int stored = this.panel.container.getEnergyStored();

 

 

some parts of the TileEntity:

 

public class TileEntitySolarPanel extends TileEntity implements ITickable {

public final BaseMPContainer container;

public TileEntitySolarPanel() {
	this.container = new BaseMPContainer();
}

@Override
public void update() {
[...]
}

@Override
public void readFromNBT(NBTTagCompound compound) {
	super.readFromNBT(compound);
	this.container.setEnergyStored(compound.getInteger("StoredJAE"));
}

@Override
public NBTTagCompound writeToNBT(NBTTagCompound compound) {
	compound.setInteger("StoredJAE", this.container.getEnergyStored());
	return super.writeToNBT(compound);
}

@Override
public SPacketUpdateTileEntity getUpdatePacket() {
	return super.getUpdatePacket();
}

@Override
public void onDataPacket(NetworkManager net, SPacketUpdateTileEntity pkt) {
	super.onDataPacket(net, pkt);
	this.readFromNBT(pkt.getNbtCompound());
}

 

 

GuiHandler:

 

[...]
@Override
public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
	switch (ID) {
		case GUI_ID_SOLAR_PANEL:
			return new ContainerSolarPanel(player.inventory, (TileEntitySolarPanel) world.getTileEntity(new BlockPos(x, y, z)));
	}

	return null;
}

@Override
public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
	switch (ID) {
		case GUI_ID_SOLAR_PANEL:
			return new GuiSolarPanel(player.inventory, (TileEntitySolarPanel) world.getTileEntity(new BlockPos(x, y, z)));
	}
	return null;
}

 

 

Container:

 

public class ContainerSolarPanel extends Container {

private TileEntitySolarPanel panel;

public ContainerSolarPanel(InventoryPlayer playerInv, TileEntitySolarPanel panel) {
	this.panel = panel;

	for(int y = 0; y < 3; ++y)
		for(int x = 0; x < 9; ++x)
			this.addSlotToContainer(new Slot(playerInv, x + y * 9 + 9, 8 + x * 18, 84 + y * 18));

	for(int x = 0; x < 9; ++x)
		this.addSlotToContainer(new Slot(playerInv, x, 8 + x * 18, 142));
}

@Override
public boolean canInteractWith(EntityPlayer playerIn) {
	return this.panel.isUsableByPlayer(playerIn);
}
}

 

 

Any ideas how to fix this?

 

Developer of Primeval Forest.

Posted

You need to sync it to the client, if it can be converted to a number then look at ContainerFurnace. Other wise you need to use packets.

It's actually a number from a class which is somehow connected to some capability. ;) (Energy stuff)

 

So I implemented now this method here, but it does still not work...

	@Override
public void detectAndSendChanges() {
	super.detectAndSendChanges();

	for(int i = 0; i < this.listeners.size(); i++) {
		IContainerListener listener = (IContainerListener) this.listeners.get(i);

		if(this.energyStored != this.panel.container.getEnergyStored())
			listener.sendProgressBarUpdate(this, this.energyStored, this.panel.container.getEnergyStored());
	}

	this.energyStored = this.panel.container.getEnergyStored();
}

Developer of Primeval Forest.

Posted

You also need to override another method that has a similar name to sendProgressBarUpdate.

Well, I would guess updateProgressBar, but what to put in there? I don't have a method setfield and getField, cause I've got only one variable there.

Developer of Primeval Forest.

Posted

You also need to override another method that has a similar name to sendProgressBarUpdate.

Well, I would guess updateProgressBar, but this would be a new method, because it does not exists in the default Container class and is also not overriden in Furnace (there it is created). But this method seems also to be just there, but not used... atleast in TileEntityFurnace and in the GUI and in the Container itself, eclipse couldn't find any place where it's called.

It does override updateProgressBar and it does exist in Container. ContainerFurnace just doesn't have the @Override over it.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

You also need to override another method that has a similar name to sendProgressBarUpdate.

Well, I would guess updateProgressBar, but this would be a new method, because it does not exists in the default Container class and is also not overriden in Furnace (there it is created). But this method seems also to be just there, but not used... atleast in TileEntityFurnace and in the GUI and in the Container itself, eclipse couldn't find any place where it's called.

It does override updateProgressBar and it does exist in Container. ContainerFurnace just doesn't have the @Override over it.

Yeah, just noticed now. ^^ That's why I always use @Override !

But what to put in there? I don't have a method setField and getField, cause I've got only one variable there

 

EDIT: Ok, found it out. Works now. Just one last question: How to change the size of text for a Gui? Because currently the complete text has the same size, but I want it to have different sizes. And in drawGuiContainerForegroundLayer these two lines seem to get different results then in drawGuiContainerBackgroundLayer which causes that the text is placed correct, but when you resize the window, the text is drawn on the wrong location while everything in drawGuiContainerBackgroundLayer works fine.

int guiStartX = (this.width - this.getXSize()) / 2;
	int guiStartY = (this.height - this.getYSize()) / 2;

 

EDIT 2: Ok, seems like drawGuiContainerBackgroundLayer uses other coordinates as drawGuiContainerForegroundLayer and fixed the other stuff now also with looking more indeph into setField and getField from the Vanilla Furnace.

Developer of Primeval Forest.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • wildbackport is not working
    • Through Betafort Recovery, Bitcoin scam victims can retrieve their money. I recommend Betafort Recovery to anyone who has fallen victim to a scam and has been looking for methods and techniques to recover their lost cryptocurrency or wallets. Betafort Recovery is a reliable cryptocurrency recovery firm that assists victims in recovering their stolen cryptocurrency and offers secure solutions to protect your wallets from online scammers. I must admit that I was deeply melancholy and had given up on life until these experts could restore my $23,400 to my wallet. If you've lost your cryptocurrency and you are helpless about it, contact Betafort Recovery to get your money back. One key aspect that makes Betafort Recovery stand out is its focus on providing secure solutions to protect wallets from online scammers. It's not just about recovering lost funds; it's also about preventing future incidents and ensuring that clients' digital assets are safeguarded against potential threats. This proactive approach demonstrates their commitment to the long-term financial security of their clients. Furthermore, for individuals who have lost their cryptocurrency and are feeling helpless, reaching out to Betafort Recovery could be a turning point in their situation. The reassurance that they are legitimate for seeking help and recovering lost funds can provide much-needed relief and a sense of empowerment. Betafort Recovery as a reliable cryptocurrency recovery firm is certainly well-founded. Their ability to assist scam victims in recovering stolen cryptocurrency, their focus on providing secure solutions, and their commitment to supporting clients through challenging situations make them a valuable resource for individuals navigating the complex world of digital currencies. If you or someone you know has fallen victim to a cryptocurrency scam, contacting Betafort Recovery could be the first step towards reclaiming lost funds and regaining peace of mind.  
    • Idk how i didn't notice that, but I deleted it and fixed some other issues and now I get this https://mclo.gs/YsWacqq
    • I found Bedrock_Miner's old site and I was interested in the Furnace Minecart Inventory mod. But all the links to the mod files are dead, there were apparently no uploads to other sites either, so the only hope is that the mods were saved on someone's cloud or disk. If someone remembers that perhaps downloaded them in the first half of the 10's, I will be glad if someone to share them. https://web.archive.org/web/20151227195157/http://bedrockminer.jimdo.com/mods/furnace-minecart-inventory#expand
    • Remove rubidium - you are already using embeddium which is a fork of it
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.