Satscape Posted December 28, 2012 Posted December 28, 2012 Hi all, just trying to track down a problem I'm having not sure if it's forge itself or one of the 49 mods I have installed. The world in front of me either takes an age to load, or doesn't load at all (see picture) If I restart MC, the chunks that are missing do load just fine, but then chunks in the opposite direction from won't load. Used MultiMC to try a variety of Forge versions, currently on 489. I remember reading a tweet or post by cpw about a 'scary landscape bug' (or similar wording), is this it? Thanks for any help. Quote
luacs1998 Posted December 28, 2012 Posted December 28, 2012 That was regarding an experimental bugfix by Lex for some weird vanilla issue... I'll bring it up to the devs. Quote Read the EAQ before posting! OR ELSE! This isn't building better software, its trying to grab a place in the commit list of a highly visible github project. www.forgeessentials.com Don't PM me, I don't check this account unless I have to.
Grugsy Posted December 28, 2012 Posted December 28, 2012 this has been happening quite a lot. started in 1.4.5 and has just become worse in 1.4.6. it is related directly to this type of error. Exception ticking world java.lang.IllegalStateException: TickNextTick list out of synch at in.a(WorldServer.java:534) at in.b(WorldServer.java:178) at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:668) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:598) at bdz.q(IntegratedServer.java:159) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497) at fy.run(SourceFile:849) sometimes it throws a tick out of synch error with an unknown source. (sometimes NEI crashes with the same error) I can feed you a ton of logs if need be. Quote
cpw Posted December 29, 2012 Posted December 29, 2012 Remove optifine try again, or update optifine.. Quote
Satscape Posted January 4, 2013 Author Posted January 4, 2013 Thanks cpw. Tried upgrading it, but still the same, removing it fixed the problem. Sorted. Quote
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