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[1.8.9] [Solved] Missing some models after building


dev909

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Hey all,

 

So after building my mod I'm missing just some of the models from the mod. I have searched around and it seems like the number one cause is mismatched filenames. I checked it and no avail. I even copy and pasted the entire assets folder into the jar and it still didn't work. Weirdly enough I'm only missing models from my stone brick blocks.

 

I've posted the errors I got here: http://pastebin.com/zvhZWTPf

 

I've also posted the jar here: https://drive.google.com/file/d/0B8m1DG4ghVbcZmZnZGN4Qy1kbzg/view?usp=sharing

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JAR files are case-sensitive, Windows isn't. This allows for some files to work on Windows, but not in a JAR file, so check the spelling in your code. If you want more help, post related code.

 

Also, we're not going to download a random file from the internet. Post code or logs using Gist or Pastebin, with correct syntax highlighting for code.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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I normally don't post random files, but almost every other thread that I found related to this someone asked to see their jar file. Just trying to cut down on time.

 

What exact code do you need to see? The customModelResourceLocations? The block declarations?

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Model registration, and anything related that could be usefull to us.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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Proxy Class:

 

 

Item blockStainedStoneBricks = GameRegistry.findItem(ColoramaMod.MODID, ColoramaReg.blockStainedStoneBricks.getUnlocalizedName().substring(5));
registerItemRenders(blockStainedStoneBricks, 4);

public void registerItemRenders(Item item, int meta) {
	for (int i = 0; i < meta; i++) {
	    ModelResourceLocation itemModelResourceLocation = new ModelResourceLocation(getFullName(item) + "_" + String.valueOf(i), "inventory");
	    ModelLoader.setCustomModelResourceLocation(item, i, itemModelResourceLocation);	
	}
}

 

 

Registration class

 

private static String NAME_BLOCK_STAINED_STONE_BRICKS = "stainedStoneBricks";
GameRegistry.registerBlock(blockStainedStoneBricks = new BlockStainedStoneBrick(Material.rock, NAME_BLOCK_STAINED_STONE_BRICKS), IBStainedStoneBricks.class, NAME_BLOCK_STAINED_STONE_BRICKS);

 

 

ItemBlock

 

 

@Override
public String getUnlocalizedName(ItemStack stack) {
    BlockStainedStoneBrick.EnumType enumType = BlockStainedStoneBrick.EnumType.byMetadata(stack.getMetadata());
    return super.getUnlocalizedName() + "." + enumType.toString();
}

 

 

Thats the snippet of which blocks arn't working. From the crash file/testing in game, the models themselves are fine. Its just having problems with the inventory rendering.

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Fixed it. To anyone else with similar problems....seriously check your capitals. My problem was that I was giving my unlocalized name as "stainedStoneBricks". My Item models for the block was "stainedStonebricks". As larsgerrits said,

JAR files are case-sensitive, Windows isn't.
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