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[1.10.2] Updating a players visual health


RealTheUnderTaker11

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So my mod can increase the players health, but when a player with 20 hearts of health goes to a different dimension it shows them as only have 10 hearts of health. They actually still have 20, but it just doesn't show it, even if they are hit and lose some health. The only way I got it to show was getting hit down below 10 then healing back up. Is there something wrong I'm doing or is there some way I should be updating the client?

 

Code is here, all the stuff to do with hearts is in the max health.

https://github.com/TheUnderTaker11/GeneticsReborn/tree/master/src/main/java/com/theundertaker11/GeneticsReborn/api/capability

 

My IGN is TheUnderTaker11, but when I tried to sign up for this site it would not send the email... So yea now I have to use this account.

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I see you're using my max health capability code. I never actually tested it across dimensions before now, but I can confirm that the client player's max health reverts to default when changing dimensions.

 

To fix this, I subscribed to

PlayerChangedDimensionEvent

and used

EntityTracker#sendToTrackingAndSelf

to send an

SPacketEntityProperties

to all clients tracking the player. You can see this here.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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I had a feeling I was going to have to use packets, but thanks for this example. I probably would of made a whole new packet handler if I hadn't seen this, so again, thank you! It worked great, and now if I come across any other weird situation that makes the client de-sync, I can just use that same method.

My IGN is TheUnderTaker11, but when I tried to sign up for this site it would not send the email... So yea now I have to use this account.

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