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[1.11.2] ItemStack.loadItemStackFromNBT();


rowan662

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Does anyone knows how I can call ItemStack.loadItemStackFromNBT(); in 1.11.2? It seems like something has changed.

Look at ItemStackHandler#deserializeNBT for how it loads an ItemStack from NBT and ItemStackHandler#serializeNBT for writing of ItemStacks.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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And how can I implement that? I also got an error for the void return type of public void writeToNBT

 

@Override
public void readFromNBT(NBTTagCompound compound){
	super.readFromNBT(compound);
	NBTTagList nbttaglist = compound.getTagList("Items", 10);
	compressorItemStackArray = new ItemStack[getSizeInventory()];

	for(int i = 0; i < nbttaglist.tagCount(); i++){
		NBTTagCompound nbtTagCompound = nbttaglist.getCompoundTagAt(i);
		byte b0 = nbtTagCompound.getByte("Slot");

		if(b0 >= 0 && b0 < compressorItemStackArray.length){
			compressorItemStackArray[b0] = ItemStack.loadItemStackFromNBT(nbtTagCompound);
		}
	}
	timeCanWork = compound.getShort("WorkTime");
	ticksCompressingItemSoFar = compound.getShort("CompressTime");
	ticksPerItem = compound.getShort("CompressTimeTotal");

	if(compound.hasKey("CustomName", ){
		compressorCustomName = compound.getString("CustomName");
	}
}

@Override
 public void writeToNBT(NBTTagCompound compound){
	super.writeToNBT(compound);
	compound.setShort("WorkTime", (short)timeCanWork);
	compound.setShort("CompressTime", (short)ticksCompressingItemSoFar);
	compound.setShort("ticksPerItem", (short)ticksPerItem);
	NBTTagList nbttaglist = new NBTTagList();

	for(int i = 0; i < compressorItemStackArray.length; i++){
		if(compressorItemStackArray[i] != null){
			NBTTagCompound nbtTagCompound = new NBTTagCompound();
			nbtTagCompound.setByte("Slot", (byte)i);
			compressorItemStackArray[i].writeToNBT(nbtTagCompound);
			nbttaglist.appendTag(nbtTagCompound);
		}
	}
	compound.setTag("Items", nbttaglist);

	if(hasCustomName()){
		compound.setString("CustomName", compressorCustomName);
	}
}

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If you are saving an inventory to a TE, you should just be able to do itemStackHandlerField.serialize/deserialize. Have you switched over to the new Capability system?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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