Posted January 20, 20178 yr Hello everyone, I was wondering if someone would be so kind to explain a bit how IItemPropertyGetter works. Basiclly I have a block with over 60 variations using forge blockstate. Is it possible to render different model from blockstate based on ItemBlock NBT tags? If so, would anyone be so kind and explain? Thank you in advance.
January 20, 20178 yr So, IItemPropertyGetter gives you the following (client side) method: public float apply(ItemStack stack, @Nullable World world, @Nullable EntityLivingBase entityIn) Which includes the ItemStack, and presumably its NBT tags. It must return a single floating point number, which is tied to a single "property name" (e.g. "Time" which is what the clock uses). The Item's json file then must have these states in sequential order because minecraft goes "Ok, I need 12.9845" and starts at the top and looks for the first value that's larger than the IItemPropertyGetter's returned value and uses that "variant." I discovered this by accident when trying to do something weird. You can see an example implementation of my own here (using world information, not NBT): https://github.com/Draco18s/ReasonableRealism/blob/master/src/main/java/com/draco18s/farming/item/ItemThermometer.java#L53 https://github.com/Draco18s/ReasonableRealism/blob/master/src/main/resources/assets/harderfarming/models/item/thermometer.json Where each one of those specified models is a normal, standard, item model file (which can point to a block, just like any other block item model file). https://github.com/Draco18s/ReasonableRealism/blob/master/src/main/resources/assets/harderfarming/models/item/temp_05.json Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
January 20, 20178 yr IItemPropertyGetter allows you to specify properties (arbitrary float s) of an item based on the ItemStack , the current World (if any) and the EntityLivingBase that has the item (if any). The item model can query these properties and choose to render as a different model if they match certain values. The wiki explains the item model format here. An override predicate will be true when the IItemPropertyGetter for the specified property returns a value >= the value specified in the predicate. An override will only be used if all of its predicates are true . IItemPropertyGetter is mostly used for models that can change dynamically (e.g. pulling back a bow, casting a fishing rod, blocking with a shield or breaking an elytra). If your item has fixed subtypes you're probably better off using ItemMeshDefinition , which allows you to map an ItemStack to an arbitrary ModelResourceLocation . Make sure every possible ModelResourceLocation returned by the ItemMeshDefinition has been loaded by a blockstates file or ModelBakery.registerItemVariants . If you have a large number of similar variants, you could consider creating your own IModel like ModelDynBucket that generates the shapes and textures at runtime. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
January 20, 20178 yr I also have an example of that here with model registration here and I think this class was used somewhere along the way as well. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
January 20, 20178 yr Author Thank you both. That was helpful. It sounds like ItemMeshDefinition is exactly what I need.
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