Posted January 20, 20178 yr Hi, I have a GuiScrollingList where each entry has a TextField and a Button. It works well, but buttons are too dark : http://puu.sh/ttcbr/1274230ab6.png (screenshot) Do you know how can I fix that ?
January 20, 20178 yr Author Yep, sure : My GuiUpdaterScreen class (superclass of most of my GuiScreens, doesn't change much) : package com.franckyi.itemeditor.api.gui; import java.io.IOException; import com.franckyi.itemeditor.ItemEditorMod; import net.minecraft.client.gui.GuiButton; import net.minecraft.client.gui.GuiScreen; public abstract class GuiUpdaterScreen extends GuiScreen { protected GuiButton cancelButton, doneButton; protected int previousScreen; public GuiUpdaterScreen(int previousScreen) { this.previousScreen = previousScreen; } @Override protected void actionPerformed(GuiButton button) throws IOException { if (button == doneButton) updateServer(); if (button == cancelButton || button == doneButton) switchGui(previousScreen); } @Override public void drawScreen(int mouseX, int mouseY, float partialTicks) { this.drawDefaultBackground(); super.drawScreen(mouseX, mouseY, partialTicks); } @Override public final boolean doesGuiPauseGame() { return ItemEditorMod.config.pauseGame; } public abstract void initGui(); protected abstract void updateServer(); protected void switchGui(int screen) { mc.player.openGui(ItemEditorMod.instance, screen, mc.world, (int) mc.player.posX, (int) mc.player.posY, (int) mc.player.posZ); } } GuiEditLore, the screen, parent of my list : package com.franckyi.itemeditor.client.gui; import java.io.IOException; import java.util.ArrayList; import java.util.List; import com.franckyi.itemeditor.api.gui.GuiUpdaterScreen; import com.franckyi.itemeditor.client.gui.child.GuiLoreList; import com.franckyi.itemeditor.client.gui.child.GuiLoreList.LoreListEntry; import com.franckyi.itemeditor.network.EditLoreMessage; import com.franckyi.itemeditor.network.ModPacketHandler; import net.minecraft.client.gui.GuiButton; public class GuiEditLore extends GuiUpdaterScreen { public GuiEditLore(int previousScreen) { super(previousScreen); } private GuiLoreList loreList; private List<String> loreMessage = new ArrayList<String>(); @Override public void drawScreen(int mouseX, int mouseY, float partialTicks) { super.drawScreen(mouseX, mouseY, partialTicks); drawString(fontRendererObj, "Edit Item Lore", this.width / 2 - 35, this.height / 2 - 90, 0x5555ff); loreList.drawScreen(mouseX, mouseY, partialTicks); } @Override public void initGui() { loreList = new GuiLoreList(mc, width/2, height/2, height/4, 3*height/4, width/4, 25, width, height, this); for(LoreListEntry entry : loreList.getLoreList()) buttonList.add(entry.getFormatButton()); buttonList.add(doneButton = new GuiButton(1, width/2 - 100, 3*height/4 + 20, 90, 20, "§2Done")); buttonList.add(cancelButton = new GuiButton(2, width/2 + 10, 3*height/4 + 20, 90, 20, "§4Cancel")); loreList.getLoreList().get(0).getTextField().setFocused(true); } @Override protected void keyTyped(char typedChar, int keyCode) throws IOException { for (LoreListEntry entry : loreList.getLoreList()) entry.getTextField().textboxKeyTyped(typedChar, keyCode); super.keyTyped(typedChar, keyCode); } @Override protected void mouseClicked(int mouseX, int mouseY, int mouseButton) throws IOException { for (LoreListEntry entry : loreList.getLoreList()) entry.getTextField().mouseClicked(mouseX, mouseY, mouseButton); super.mouseClicked(mouseX, mouseY, mouseButton); } @Override public void updateScreen() { for (LoreListEntry entry : loreList.getLoreList()) entry.getTextField().updateCursorCounter(); super.updateScreen(); } @Override protected void updateServer() { for (LoreListEntry entry : loreList.getLoreList()) loreMessage.add(entry.getTextField().getText()); ModPacketHandler.INSTANCE.sendToServer(new EditLoreMessage(loreMessage)); } } GuiLoreList, my GuiScrollingList : package com.franckyi.itemeditor.client.gui.child; import java.util.ArrayList; import java.util.List; import com.franckyi.itemeditor.ItemEditorMod; import com.franckyi.itemeditor.api.gui.GuiFormatButton; import com.franckyi.itemeditor.helper.ModHelper; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.GuiButton; import net.minecraft.client.gui.GuiScreen; import net.minecraft.client.gui.GuiTextField; import net.minecraft.client.renderer.Tessellator; import net.minecraft.nbt.NBTTagList; import net.minecraftforge.common.util.Constants.NBT; import net.minecraftforge.fml.client.GuiScrollingList; public class GuiLoreList extends GuiScrollingList { private GuiScreen parent; private List<LoreListEntry> loreList = new ArrayList<LoreListEntry>(); public GuiLoreList(Minecraft client, int width, int height, int top, int bottom, int left, int entryHeight, int screenWidth, int screenHeight, GuiScreen parent) { super(client, width, height, top, bottom, left, entryHeight, screenWidth, screenHeight); this.parent = parent; NBTTagList lores = ModHelper.clientStack.getOrCreateSubCompound("display").getTagList("Lore", NBT.TAG_STRING); for(int i = 0; i < ItemEditorMod.config.loreLineNumber; i++){ if(lores.hasNoTags() || i >= lores.tagCount()) loreList.add(new LoreListEntry(i)); else loreList.add(new LoreListEntry(i, lores.getStringTagAt(i))); } } @Override protected int getSize() { return loreList.size(); } @Override protected void elementClicked(int index, boolean doubleClick) { } @Override protected boolean isSelected(int index) { return false; } @Override protected void drawBackground() { } @Override protected void drawSlot(int slotIdx, int entryRight, int slotTop, int slotBuffer, Tessellator tess) { LoreListEntry entry = loreList.get(slotIdx); parent.drawString(parent.mc.fontRendererObj, "Line " + (entry.index + 1), left + 10, slotTop + 7, 0xffffff); entry.textField.xPosition = left + 50; entry.textField.yPosition = slotTop; entry.textField.width = listWidth - 100; entry.textField.drawTextBox(); entry.formatButton.xPosition = entryRight - 30; entry.formatButton.yPosition = slotTop; entry.formatButton.visible = (entry.formatButton.yPosition > this.top && entry.formatButton.yPosition + 20 < this.bottom); entry.formatButton.enabled = entry.formatButton.visible; } public List<LoreListEntry> getLoreList(){ return loreList; } public class LoreListEntry { private int index; private GuiTextField textField; private GuiFormatButton formatButton; public LoreListEntry(int index){ this.index = index; this.textField = new GuiTextField((index+1)*10, parent.mc.fontRendererObj, 0, 0, 0, 20); this.formatButton = new GuiFormatButton((index+1)*20, 0, 0, textField); } public LoreListEntry(int index, String text) { this(index); this.textField.setText(text); } public GuiTextField getTextField() { return textField; } public GuiButton getFormatButton() { return formatButton; } } }
January 20, 20178 yr If I recall correctly, I don't think you would need to this.drawDefaultBackground(); in the drawScreen method if your GUI does directly extend from GuiScreen (because it already draws it, so you would have a darker background, because you summed the dark ones). Maybe that's why your buttons appear darker ? Squirrel ! Squirrel ! Squirrel !
January 20, 20178 yr Author I'll test that but I'm not sure this is the issue, as all buttons out of the list render correctly. It's something with the list, probably. EDIT : I'll test that in 30mins.
January 20, 20178 yr Author OK, so if I remove this.drawDefaultBackground() from my superclass, this happens : http://puu.sh/ttpVD/ace39c5312.png (image) I want the default background for the screen ; the dark button problem isn't solved.
January 21, 20178 yr Nobody knows how to fix that ? Good evening ! Are your buttons clickable right now, even if they appear darker ? Squirrel ! Squirrel ! Squirrel !
January 21, 20178 yr Author Okay, I just had to increase the zLevel of the button. Now, (totally out of the subject, but I don't want to open another thread...) I want to add a texture on the button. In my button class (extends GuiButton), I've done that : @Override public void drawButton(Minecraft mc, int mouseX, int mouseY) { super.drawButton(mc, mouseX, mouseY); mc.getTextureManager().bindTexture(new ResourceLocation(ModReference.MODID, "textures/gui/formatbuttonicon.png")); this.drawTexturedModalRect(this.xPosition + 2, this.yPosition + 2, 0, 0, 16, 16); } But the texture doesn't appear. It's a 16*16 texture located in assets/modid/textures/gui/formatbuttonicon.png folder.
January 21, 20178 yr Gui#drawTexturedModalRect assumes you are using a 256x256 image. Use Gui#drawModalRectWithCustomSizedTexture with the last 2 parameters as the image size. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
January 21, 20178 yr Author Ok so, I'm using Gui#drawModalRectWithCustomSizedTexture(xPosInGui, yPosInGui, xPosInImg, yPosInImg, xSizeInGui, ySizeInGui, xSizeInImg, ySizeInImg) . The texture works. But I want it to cover the button, and not to be behind it. How can I do that ? EDIT : Found how to do that. I created a custom drawModalRectWithCustomSizedTexture method from the original one, and added a zLevel parameter. And that works.
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