Villfuk02 Posted January 25, 2017 Share Posted January 25, 2017 I've made custom tool based of shovel, and i have set the iron variant's efficiency to 0.1F. It works on everything, that shovel works on(but it's mining slowly, just how have i set it). But on my own block it doesn't work - shovels mine it just like dirt, but the ModShovel mines it like if i had empty hand instead of mining it slowly, what should i do? ArcheologyDirt package vms.archeology.blocks; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.SoundType; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyBool; import net.minecraft.block.properties.PropertyEnum; import net.minecraft.block.properties.PropertyInteger; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.NonNullList; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.RayTraceResult; import net.minecraft.world.World; import vms.archeology.Reference; import vms.archeology.blocks.item.IMetaBlockName; import vms.archeology.handlers.EnumHandler.Nations; import vms.archeology.handlers.EnumHandler.Types; public class ArcheologyDirt extends Block implements IMetaBlockName{ public static final PropertyInteger DROP_ID = PropertyInteger.create("id", 0, 15); public ArcheologyDirt(String unlocalizedName) { super(Material.GROUND); this.setUnlocalizedName(unlocalizedName); this.setRegistryName(new ResourceLocation(Reference.MODID, unlocalizedName)); this.setHardness(0.5f); this.setHarvestLevel("shovel", 0); this.setResistance(2.5f); this.setDefaultState(this.blockState.getBaseState().withProperty(DROP_ID, 0)); this.setSoundType(SoundType.GROUND); } @Override public Item getItemDropped(IBlockState state, Random rand, int fortune) { return Item.getItemFromBlock(Blocks.DIRT); } @Override protected net.minecraft.block.state.BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {DROP_ID}); } @Override public int getMetaFromState(IBlockState state) { return state.getValue(DROP_ID); } @Override public IBlockState getStateFromMeta(int meta) { return this.getDefaultState().withProperty(DROP_ID, meta); } @Override public void getSubBlocks(Item itemIn, CreativeTabs tab, NonNullList<ItemStack> list) { for (int i = 0; i < 16; i++) { list.add(new ItemStack(itemIn, 1, i)); } } @Override public ItemStack getPickBlock(IBlockState state, RayTraceResult target, World world, BlockPos pos, EntityPlayer player) { return new ItemStack(Item.getItemFromBlock(this), 1, getMetaFromState(world.getBlockState(pos))); } @Override public int damageDropped(IBlockState state) { return getMetaFromState(state); } @Override public String getSpecialName(ItemStack stack) { return null; } } ModShovel package vms.archeology.items; import java.util.List; import java.util.Set; import com.google.common.collect.Sets; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.SoundEvents; import net.minecraft.item.Item; import net.minecraft.item.ItemAxe; import net.minecraft.item.ItemStack; import net.minecraft.item.ItemTool; import net.minecraft.util.EnumActionResult; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.ResourceLocation; import net.minecraft.util.SoundCategory; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import vms.archeology.Reference; import vms.archeology.init.ModBlocks; import net.minecraft.item.Item.ToolMaterial; public class ModShovel extends ItemTool { private static final Set<Block> EFFECTIVE_ON = Sets.newHashSet(new Block[] {ModBlocks.archeology_dirt, Blocks.CLAY, Blocks.DIRT, Blocks.FARMLAND, Blocks.GRASS, Blocks.GRAVEL, Blocks.MYCELIUM, Blocks.SAND, Blocks.SNOW, Blocks.SNOW_LAYER, Blocks.SOUL_SAND, Blocks.GRASS_PATH}); public ModShovel(Item.ToolMaterial material) { super(-0.5F, -2.5F, material, EFFECTIVE_ON); } /** * Check whether this Item can harvest the given Block */ public boolean canHarvestBlock(IBlockState blockIn) { Block block = blockIn.getBlock(); return block == Blocks.SNOW_LAYER ? true : block == Blocks.SNOW; } } ModTools package vms.archeology.init; import akka.io.TcpListener.RegisterIncoming; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.item.Item; import net.minecraft.item.Item.ToolMaterial; import net.minecraft.item.ItemSpade; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.common.util.EnumHelper; import net.minecraftforge.fml.common.registry.GameRegistry; import vms.archeology.Reference; import vms.archeology.items.ArcheologyShovel; public class ModTools { public static final ToolMaterial ironMaterial = EnumHelper.addToolMaterial(Reference.MODID + "iron", 2, 200, 0.1F, 2.0F, ; public static ArcheologyShovel iron_archeology_shovel; public static void init() { iron_archeology_shovel = new ArcheologyShovel(ironMaterial, "iron_archeology_shovel"); } public static void register() { registerTool(iron_archeology_shovel); } public static void registerRenders() { registerRender(iron_archeology_shovel); } public static void registerTool(Item item) { GameRegistry.register(item); } public static void registerRender(Item item) { ModelLoader.setCustomModelResourceLocation(item, 0, new ModelResourceLocation(new ResourceLocation(Reference.MODID, item.getUnlocalizedName().substring(5)), "inventory")); } } Quote Link to comment Share on other sites More sharing options...
Villfuk02 Posted January 25, 2017 Author Share Posted January 25, 2017 Ok, now it works, wrong initialization order! I have another problem, should i create new thread for it, or can i continue in this one? Quote Link to comment Share on other sites More sharing options...
Villfuk02 Posted January 25, 2017 Author Share Posted January 25, 2017 I already started new thread called [1.11] Custom tool - custom drop Quote Link to comment Share on other sites More sharing options...
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