Jump to content

Map<ResourceLocation, Object> vs forge registry for an API


Alpvax

Recommended Posts

It's the other way around we would need to know what you're planning to tell you the benifits. However simple answer is Forge registries do all the hard work of saving/loading/syncing/substitutes/aliases/networking for you. So if you use any of those features it's probably best to use ours. But if you're working internally and don't need numerical ids for networking or dynamic substitutions then a normal map would work.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Link to comment
Share on other sites

My use is holding a map of classess for an RPG style mod, with the potential for other mods to add classes. The classes are required on both sides, but will be set via a GUI. How should I go about syncing the data, I am currently sending the ResourceLocation of the class as a string in my packets.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.