Posted January 1, 201312 yr I was wondering how many different ways there are to save NBT data. I am aware that TileEntities and Entities all have NBT components, but I was wondering if there is a way to save NBT data without having to create a background entity. Is there perhaps an interface for storing custom NBT data? Thank your reply in advance!
January 1, 201312 yr Author Thank you for your reply! Do you know of any example code I can look at that demonstrates this accurately? I tried a bunch of different styles of writing and reading in the CompressedStreamTools and all result in the same phenomenon. If it helps you to know what I am attempting to achieve, I am trying to add an attribute to each Player that is Player and World specific - similar to inventories, experience levels, etc. However, I am still glad to learn anything I can about this topic in general, so any information would be greatly appreciated! Thank you once again for your reply!
January 1, 201312 yr Author Thank you for the very quick reply! Btw, I thought your username looked familiar, I'm quite a fan of your CameraCraft mod - Especially the ability to colorshift your pictures. Anyway, I've tried using the method in Entity getEntityData(), but the data I insert into the NBTTagCompound is carried over across saves. It still appears to be Player specific, which is what I want, but it is not World specific, such as inventories and experience. Do you by chance know the reason for this? Thank you in advance!
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