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Posted

All you do is override getDescriptionPacket and onDataPacket in your TileEntity.

But that will only be called at the start of the game.How about send packet once a second?

Posted

On server side execute "world.markBlockForUpdate(x, y, z);" with x,y,z being the respective coordinates of your tile entity. Override of getDescriptionpacket is needed for this to work, also override onPacketData in your tile entity handling the packet that comes from the server.

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