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Posted

Here.

 

 public int getBrightnessForRender(float par1)
    {
    	//Hah, found it too.
    	// ! is not, && is and, and <= is equal or less..
        if (!mod_xray.on && mod_xray.lightmode <= 0 && !mod_xray.cavefinder)
        {
        	//Okay, this ain't part of the mod.
        	
            int var2 = MathHelper.floor_double(this.posX);
            int var3 = MathHelper.floor_double(this.posZ);

            if (this.worldObj.blockExists(var2, 0, var3))
            {
                double var4 = (this.boundingBox.maxY - this.boundingBox.minY) * 0.66D;
                int var6 = MathHelper.floor_double(this.posY - (double)this.yOffset + var4);
                return this.worldObj.getLightBrightnessForSkyBlocks(var2, var6, var3, 0);
            }
            else
            {
                return 0;
                
            //Below is modded.
            }
            
            
        }
        else
        {
            return 1000;
        }
        //END OF MOD
    }

I want to patch a minecraft class with the above code.

 

I searched how and I didn't find an answer.

 

...

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uyjulian's website

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Posted

only way its editing that class, but i know some x ray mods that dosent edit bases classes, you must take a look at the way that you are doing your mod...

 

so no patching?

[shadow=black,right][glow=green,2,300]

uyjulian's website

[/glow][/shadow]

Posted

you can only patch java files, only way to edit a class file without decompiling it, its using reflection or asm but u can change what you want(you can onnly detecte obfuscation, change something to public, or to private, or to final, or to non final)

Posted

you can only patch java files, only way to edit a class file without decompiling it, its using reflection or asm but u can change what you want(you can onnly detecte obfuscation, change something to public, or to private, or to final, or to non final)

is there a tutorial on it?

[shadow=black,right][glow=green,2,300]

uyjulian's website

[/glow][/shadow]

Posted

Not that I know of, but NEI is open source so you could look at that if you want, you may be able to work it out from that

 

For now, that option is what I'm doing.

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uyjulian's website

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