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[N Help/Advice Modding] Detection Player->specificBlock [solved]


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Posted

Does anyone have an idea how i can get the distance from player to a specific block like placed torches?

 

i tried "ModLoader.getMinecraftInstance().theWorld.getEntitiesWithinAABB" but it only works with entities like the name says xP...

 

anyone knowing a good way?

 

edit: on second page is a working solution

Posted

  AxisAlignedBB var4 = AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)this.xCoord, (double)this.yCoord, (double)this.zCoord, (double)(this.xCoord + 1), (double)(this.yCoord + 1), (double)(this.zCoord + 1)).expand(var1, var1, var1);

         

List var5 = this.worldObj.getEntitiesWithinAABB(EntityPlayer.class, var4);

            Iterator var6 = var5.iterator();

            EntityPlayer var7;

 

            while (var6.hasNext())

            {

                var7 = (EntityPlayer)var6.next();

                do stuff

}

Posted

thanks! but i have a few questions..

 

...this.xCoord... should this be the player position? or from the toch?

 

is var1 the radius of the detection?

 

Edit: and i dont want to use it in a new block i want to detect things that are already in the game..

Posted

this will return a list of colliding boxes

AxisAlignedBB var4 = AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)player.posX + how blocks u want(double)player.posY + how blocks u want(double)player.posZ + how blocks u want(double)(player.posX + 1), (double)(player.posY + 1), (double)(player.posZ + 1));

    List list = Minecraft.getMinecraft().theWorld.getAllCollidingBoundingBoxes(var4);

Posted

list.equals(string)

 

ok i tried this:

 

			AxisAlignedBB var4 = AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)plX + 10,(double)plY + 10,(double)plZ + 10,(double)(plX + 1), (double)(plY + 1), (double)(plZ + 1));
	       List list = Minecraft.getMinecraft().theWorld.getAllCollidingBoundingBoxes(var4);

            Iterator var6 = list.iterator();
            EntityPlayer var7;
            
            if(list.equals("50"))
            while (var6.hasNext())
            {
            	System.out.println("got one torch!");
                var7 = (EntityPlayer)var6.next();
            }

 

but the list is empty xP

Posted

System.out.println(list);

see what u get on console

 

ok now i got the coordinates in the list like:

[iNFO] [sTDOUT] [box[-295.0, 68.0, 277.0 -> -294.0, 69.0, 278.0], box[-295.0, 69.0, 277.0 -> -294.0, 70.0, 278.0], box[-295.0, 70.0, 277.0 -> -294.0, 71.0, 278.0], box[-295.0, 68.0, 278.0 -> -294.0, 69.0, 279.0],...]

 

but how do i go through this with a block specific comparison? ^^

 

complete code:

[hide]

			AxisAlignedBB var4 = AxisAlignedBB.getBoundingBox(plX, plY, plZ, plX + 1.0D, plY + 1.0D, plZ + 1.0D).expand(4D, 2D, 4D);
	       List list = Minecraft.getMinecraft().theWorld.getAllCollidingBoundingBoxes(var4);

            Iterator var6 = list.iterator();
            EntityPlayer var7;
            
            if(list.equals("50"))
            while (var6.hasNext())
            {
            	System.out.println("got one torch!");
                var7 = (EntityPlayer)var6.next();
            }
            System.out.println(list);

[/hide]

Posted

String ing =  list.toString();

System.out.println(ing);

 

do you mean i have to write a function which goes through the string; takes the specific coordinates; compares them if they are torches; and gives a return statement?

because the " System.out.println(ing);" output is the same...

 

Posted

do you have skype or something?, to talk better

 

yes but i cant talk anymore girlfriend is asleep... ;)

 

i mean this comparison if the torch block is in the list is the last thing i have to find out...^^

Posted

sorry, torch dosent have aabb so change

                      if(list.equals("50"))

              to

if(!list)

 

if(!list) is red underlined i took if(list != null)...

 

but the game crashes in the while at:

var7 = (EntityPlayer)var6.next();

 

edit: nevermind saw my bug^^

 

 

			AxisAlignedBB var4 = AxisAlignedBB.getBoundingBox(plX, plY, plZ, plX + 1.0D, plY + 1.0D, plZ + 1.0D).expand(4D, 2D, 4D);
	       List list = Minecraft.getMinecraft().theWorld.getAllCollidingBoundingBoxes(var4);

            Iterator var6 = list.iterator();
            EntityPlayer var7;
            
            if(list != null)
            while (var6.hasNext())
            {
            	
                var7 = (EntityPlayer)var6.next();
            }
            
            String ing =     list.toString();
            System.out.println(ing);   

 

 

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