Posted June 23, 201213 yr I am trying to make a rooster sound (test.test) play when the item is right clicked... Unfortunately it kills all sounds right now... Item Code public ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer entityplayer) { int z = mc.thePlayer.inventory.getCurrentItem().getItemDamage(); boolean par1 = true; boolean par2 = false; if (z == 1) if (0 <world.getWorldTime() & 12000>world.getWorldTime()) { mc.theWorld.setWorldTime(12000); return itemstack; } else if (12000 <world.getWorldTime() & 23999>world.getWorldTime()) { mc.sndManager.playSoundFX("test.test",100F, 1F); mc.theWorld.setWorldTime(0); return itemstack; } Also here's my Sound Handler too just in case package net.minecraft.src; import net.minecraft.src.SoundManager; import net.minecraft.src.forge.adaptors.SoundHandlerAdaptor; public class texasjake95_SoundHandler extends SoundHandlerAdaptor { public void onSetupAudio(SoundManager soundManager){ } public void onLoadSoundSettings(SoundManager soundManager) { String [] soundFiles = { "test/test.ogg"}; for (int i = 0; i < soundFiles.length; i++){ soundManager.getSoundsPool().addSound(soundFiles[i], this.getClass().getResource("/XXX/sound/" + soundFiles[i])); } } }
June 23, 201213 yr How do I know if it's right? Try it out. Btw, I suggest you to use world.playSoundEffect(...) instead of the current function you are using. http://calclavia.com/uploads/banner.png[/img]
June 23, 201213 yr Author How do I know if it's right? Try it out. Btw, I suggest you to use world.playSoundEffect(...) instead of the current function you are using. I changed the function to that is still kills all sound though like the sound isn't there to be played
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