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[1.11] Crafting recipes that include all meta data blocks.


Frost2779

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Is there a way I can make my crafting recipes more efficient than this? Like what the title says can I make it include certain ranges of Meta values?

 

GameRegistry.addShapelessRecipe(new ItemStack(ModItems.natureDust), ModItems.mysticPestle, new ItemStack(Blocks.SAPLING, 1, 1));
GameRegistry.addShapelessRecipe(new ItemStack(ModItems.natureDust), ModItems.mysticPestle, new ItemStack(Blocks.SAPLING, 1, 2));
GameRegistry.addShapelessRecipe(new ItemStack(ModItems.natureDust), ModItems.mysticPestle, new ItemStack(Blocks.SAPLING, 1, 3));
GameRegistry.addShapelessRecipe(new ItemStack(ModItems.natureDust), ModItems.mysticPestle, new ItemStack(Blocks.SAPLING, 1, 4));
GameRegistry.addShapelessRecipe(new ItemStack(ModItems.natureDust), ModItems.mysticPestle, new ItemStack(Blocks.SAPLING, 1, 5));

 

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4 hours ago, jeffryfisher said:

What if you used just a sapling, not in an itemstack?

 

CraftingManager#addRecipe(ItemStack, Object...) converts Block ingredients to ItemStacks with OreDictionary.WILDCARD_VALUE as the metadata value, but CraftingManager#addShapelessRecipe converts Block ingredients to ItemStacks with 0 as the metadata value.

 

The ore recipe constructors do the same: ShapedOreRecipe uses OreDictionary.WILDCARD_VALUE, ShapelessOreRecipe uses 0.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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Aha... My experience is with shaped recipes, so I didn't know that.

 

I wonder why the interpretations differ. Silly me, I had expected both to convert blocks the same way. In fact, had I been coding it, I would have tried to call the same method in each case, but that may just be me being old-fashioned.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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