Jump to content

[1.11] Crafting recipes that include all meta data blocks.


Frost2779

Recommended Posts

Is there a way I can make my crafting recipes more efficient than this? Like what the title says can I make it include certain ranges of Meta values?

 

GameRegistry.addShapelessRecipe(new ItemStack(ModItems.natureDust), ModItems.mysticPestle, new ItemStack(Blocks.SAPLING, 1, 1));
GameRegistry.addShapelessRecipe(new ItemStack(ModItems.natureDust), ModItems.mysticPestle, new ItemStack(Blocks.SAPLING, 1, 2));
GameRegistry.addShapelessRecipe(new ItemStack(ModItems.natureDust), ModItems.mysticPestle, new ItemStack(Blocks.SAPLING, 1, 3));
GameRegistry.addShapelessRecipe(new ItemStack(ModItems.natureDust), ModItems.mysticPestle, new ItemStack(Blocks.SAPLING, 1, 4));
GameRegistry.addShapelessRecipe(new ItemStack(ModItems.natureDust), ModItems.mysticPestle, new ItemStack(Blocks.SAPLING, 1, 5));

 

Link to comment
Share on other sites

4 hours ago, jeffryfisher said:

What if you used just a sapling, not in an itemstack?

 

CraftingManager#addRecipe(ItemStack, Object...) converts Block ingredients to ItemStacks with OreDictionary.WILDCARD_VALUE as the metadata value, but CraftingManager#addShapelessRecipe converts Block ingredients to ItemStacks with 0 as the metadata value.

 

The ore recipe constructors do the same: ShapedOreRecipe uses OreDictionary.WILDCARD_VALUE, ShapelessOreRecipe uses 0.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

Aha... My experience is with shaped recipes, so I didn't know that.

 

I wonder why the interpretations differ. Silly me, I had expected both to convert blocks the same way. In fact, had I been coding it, I would have tried to call the same method in each case, but that may just be me being old-fashioned.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.