Posted January 10, 201312 yr Hi, The title says it: I want to make a kind of backpack. I managed to open an Inventory on rightclick and everything but for some reason I can't actually SAVE the ItemStacks The problem lies somewhere between putting an Item in and saving the NBTTagCompund with the Stack The strange thing is, that it randomly works and as soon as I close out of the world it breaks again with absolutely no code changes... (I wish it would crash, then I had a clue where my problem is) I think it has something to do with Client/Server Synchronisation and the GUIs since I can store the amount of rightclicks just fine with NBT data Can somebody please look over my code and point out any glaring "What an Idiot" Errors? (I'm a noob in Java) Thanks in advance for any help! Code (MCP-725): GuiHandler: // Server Side: ItemStack packet = player.inventory.getCurrentItem(); if (packet.itemID == Generic.itemLunchPacket.shiftedIndex) { return new ContainerLunchPacket(player.inventory, packet); } // Client Side: ItemStack packet = player.inventory.getCurrentItem(); if (packet.itemID == Generic.itemLunchPacket.shiftedIndex) { return new GuiLunchPacket(player.inventory, packet); } GuiLunchPacket Constructor: public GuiLunchPacket(InventoryPlayer inventoryPlayer, ItemStack stack) { super(new ContainerLunchPacket(inventoryPlayer, stack)); // TODO: Constructor } ItemLunchPacket: package tutorial.generic; import java.util.List; import cpw.mods.fml.common.FMLLog; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public class ItemLunchPacket extends Item /*implements IInventory*/ { //private ItemStack[] inv; public ItemLunchPacket(int par1) { super(par1); this.setMaxStackSize(2); this.setCreativeTab(Generic.genericTab); this.setIconIndex(16); this.setItemName("genericItemLunchPaket"); //this.inv = new ItemStack[9]; } @Override public boolean getShareTag() { return true; } @Override public String getTextureFile() { return CommonProxy.ITEMS_PNG; } /*@Override public int getSizeInventory() { return this.inv.length; } @Override public ItemStack getStackInSlot(int slot) { return this.inv[slot]; } @Override public ItemStack decrStackSize(int slot, int amount) { ItemStack stack = this.getStackInSlot(slot); if (stack != null) { if (stack.stackSize <= amount) { this.setInventorySlotContents(slot, null); } else { stack = stack.splitStack(amount); if (stack.stackSize == 0) { this.setInventorySlotContents(slot, null); } } } return stack; } @Override public ItemStack getStackInSlotOnClosing(int slot) { ItemStack stack = this.getStackInSlot(slot); if (stack != null) { this.setInventorySlotContents(slot, null); } return stack; } @Override public void setInventorySlotContents(int slot, ItemStack stack) { this.inv[slot] = stack; if (stack != null && stack.stackSize > this.getInventoryStackLimit()) { stack.stackSize = this.getInventoryStackLimit(); } } @Override public String getInvName() { return "genericLunchPaket"; } @Override public int getInventoryStackLimit() { return 64; } @Override public void onInventoryChanged() { // TODO Auto-generated method stub FMLLog.info("onInvChanged"); } @Override public boolean isUseableByPlayer(EntityPlayer player) { // TODO Auto-generated method stub return true; } @Override public void openChest() {} @Override public void closeChest() {}*/ @Override public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player) { /*if (world.isRemote) { return stack; }*/ player.openGui(Generic.instance, Generic.lunchPacketGui, player.worldObj, (int) player.posX, (int) player.posY, (int) player.posZ); FMLLog.info("Opened?"); return stack; } @Override public void addInformation(ItemStack stack, EntityPlayer player, List tooltipList, boolean par4) { if (stack.hasTagCompound()) { tooltipList.add(stack.stackTagCompound.toString()); if (stack.stackTagCompound.hasKey("randomString")) { tooltipList.add(stack.stackTagCompound.getString("randomString")); } } } } InventoryStackWrapper: package tutorial.generic; import cpw.mods.fml.common.FMLLog; import net.minecraft.block.Block; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.nbt.NBTTagString; public class InventoryStackWrapper implements IInventory { protected ItemStack itemStack; protected ItemStack[] invStacks; public InventoryStackWrapper(ItemStack stack) { super(); if (!stack.hasTagCompound()) { stack.stackTagCompound = new NBTTagCompound(); } FMLLog.info("Stack Info: " + stack); FMLLog.info("Constructor: " + stack + " Hash: " + stack.hashCode()); stack.stackTagCompound.setString("randomString", "Test String"); //setInventorySlotContents(1, new ItemStack(Block.dirt, 10)); /*if (stack.stackTagCompound.hasKey("Inventory")) { }*/ this.itemStack = stack; this.invStacks = new ItemStack[9]; this.loadFromStack(); } @Override public int getSizeInventory() { return 9; } @Override public ItemStack getStackInSlot(int slot) { return this.invStacks[slot]; /*NBTTagList stackList = this.itemStack.stackTagCompound.getTagList("Inventory"); for (int i = 0; i < stackList.tagCount(); i++) { NBTTagCompound tag = (NBTTagCompound) stackList.tagAt(i); byte currSlot = tag.getByte("Slot"); if (currSlot == slot) { return ItemStack.loadItemStackFromNBT(tag); } } //FMLLog.info(this.itemStack.stackTagCompound.toString()); return null;*/ } @Override public ItemStack decrStackSize(int slot, int amount) { ItemStack stack = this.getStackInSlot(slot); if (stack != null) { if (stack.stackSize <= amount) { this.setInventorySlotContents(slot, null); } else { stack = stack.splitStack(amount); if (stack.stackSize == 0) { this.setInventorySlotContents(slot, null); } } } return stack; } @Override public ItemStack getStackInSlotOnClosing(int slot) { ItemStack stack = this.getStackInSlot(slot); if (stack != null) { this.setInventorySlotContents(slot, null); } return stack; } @Override public void setInventorySlotContents(int slot, ItemStack stack) { this.invStacks[slot] = stack; this.itemStack.stackTagCompound.setString("randomString", "Test String50"); this.saveToStack(); return; //NBTTagList stackList = this.itemStack.stackTagCompound.getTagList("Inventory"); /*for (int i = 0; i < stackList.tagCount(); i++) { NBTTagCompound tag = (NBTTagCompound) stackList.tagAt(i); byte currSlot = tag.getByte("Slot"); if (currSlot == slot) { stackList.removeTag(i); } }*/ /*stack = new ItemStack(Block.cobblestone, 10); synchronized(this) { if (stack != null) { FMLLog.info("Cobblee!!!!!"); NBTTagCompound tag = new NBTTagCompound(); tag.setByte("Slot", (byte) slot); stack.writeToNBT(tag); stackList.appendTag(tag); } }*/ } @Override public String getInvName() { return "wrappedLunchPacket"; } @Override public int getInventoryStackLimit() { return 64; } @Override public void onInventoryChanged() { FMLLog.info("OnChange: " + this.itemStack + " Hash: " + this.itemStack.hashCode()); this.itemStack.stackTagCompound.setString("randomString", "Test String61"); //this.saveToStack(); } @Override public boolean isUseableByPlayer(EntityPlayer var1) { return true; } @Override public void openChest() {} @Override public void closeChest() {} private void saveToStack() { synchronized(this) { FMLLog.info("SaveRandStr: " + this.itemStack.stackTagCompound.getString("randomString")); NBTTagList stackList = new NBTTagList(); for (int slot = 0; slot < this.invStacks.length; slot++) { if (this.invStacks[slot] != null) { NBTTagCompound tag = new NBTTagCompound(); tag.setByte("Slot", (byte) slot); this.invStacks[slot].writeToNBT(tag); stackList.appendTag(tag); } } this.itemStack.stackTagCompound.setTag("Inventory", stackList); this.itemStack.stackTagCompound.removeTag("randomString"); this.itemStack.stackTagCompound.setString("randomString", "Test String2"); } } private void loadFromStack() { synchronized(this) { FMLLog.info("RandStr: " + this.itemStack.stackTagCompound.getString("randomString")); NBTTagList stackList = this.itemStack.stackTagCompound.getTagList("Inventory"); if (stackList != null) { for (int i = 0; i < stackList.tagCount(); i++) { NBTTagCompound tag = (NBTTagCompound) stackList.tagAt(i); byte slot = tag.getByte("Slot"); if (slot >= 0 && slot < this.invStacks.length) { this.invStacks[slot] = ItemStack.loadItemStackFromNBT(tag); } } } } } } ContainerLunchPacket: package tutorial.generic; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class ContainerLunchPacket extends Container { protected ItemStack bagStack; protected InventoryStackWrapper wrapper; public ContainerLunchPacket(InventoryPlayer inventoryPlayer, ItemStack stack) { this.bagStack = stack; this.wrapper = new InventoryStackWrapper(stack); for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { addSlotToContainer(new Slot(this.wrapper, j + i * 3, 62 + j * 18, 17 + i * 18)); } } //commonly used vanilla code that adds the player's inventory bindPlayerInventory(inventoryPlayer); } @Override public boolean canInteractWith(EntityPlayer player) { // TODO Auto-generated method stub return true; } protected void bindPlayerInventory(InventoryPlayer inventoryPlayer) { for (int i = 0; i < 3; i++) { for (int j = 0; j < 9; j++) { addSlotToContainer(new Slot(inventoryPlayer, j + i * 9 + 9, 8 + j * 18, 84 + i * 18)); } } for (int i = 0; i < 9; i++) { addSlotToContainer(new Slot(inventoryPlayer, i, 8 + i * 18, 142)); } } @Override public ItemStack transferStackInSlot(EntityPlayer player, int slot) { ItemStack stack = null; Slot slotObject = (Slot) inventorySlots.get(slot); // null checks and checks if the item can be stacked (maxStackSize > 1) if (slotObject != null && slotObject.getHasStack()) { ItemStack stackInSlot = slotObject.getStack(); stack = stackInSlot.copy(); // merges the item into player inventory since its in the tileEntity if (slot < 9) { if (!this.mergeItemStack(stackInSlot, 9, 45, true)) { return null; } } else if (!this.mergeItemStack(stackInSlot, 0, 9, false)) { // places it into the tileEntity is possible since its in the player inventory return null; } if (stackInSlot.stackSize == 0) { slotObject.putStack(null); } else { slotObject.onSlotChanged(); } if (stackInSlot.stackSize == stack.stackSize) { return null; } slotObject.onPickupFromSlot(player, stackInSlot); } return stack; } }
January 11, 201312 yr you must save to nbt using the ItemStack method (you need to read from nbt too) see ItemStack.java
January 11, 201312 yr Author which methods do you mean? writeToNBT and loadFromNBT? In InventoryStackWrapper is my save and load code: private void saveToStack() { synchronized(this) { FMLLog.info("SaveRandStr: " + this.itemStack.stackTagCompound.getString("randomString")); NBTTagList stackList = new NBTTagList(); for (int slot = 0; slot < this.invStacks.length; slot++) { if (this.invStacks[slot] != null) { NBTTagCompound tag = new NBTTagCompound(); tag.setByte("Slot", (byte) slot); this.invStacks[slot].writeToNBT(tag); stackList.appendTag(tag); } } this.itemStack.stackTagCompound.setTag("Inventory", stackList); this.itemStack.stackTagCompound.removeTag("randomString"); this.itemStack.stackTagCompound.setString("randomString", "Test String2"); } } private void loadFromStack() { synchronized(this) { FMLLog.info("RandStr: " + this.itemStack.stackTagCompound.getString("randomString")); NBTTagList stackList = this.itemStack.stackTagCompound.getTagList("Inventory"); if (stackList != null) { for (int i = 0; i < stackList.tagCount(); i++) { NBTTagCompound tag = (NBTTagCompound) stackList.tagAt(i); byte slot = tag.getByte("Slot"); if (slot >= 0 && slot < this.invStacks.length) { this.invStacks[slot] = ItemStack.loadItemStackFromNBT(tag); } } } } } (I have no idea what synchronized(this) does, I kinda stole it from EnderStorage ) the strange thing is that when I go trough the code step by step and watch the ItemStack object, I can see, that the NBTTag is properly written and in game it works too. But when I run the code without the debugger it doesn't work! Another thing I noticed in debug mode was, that the stack object of InventoryStackWrapper(ItemStack stack) changes, if it's referenced outside the constructor scope so the initial load seems to work but not the save later on. Since I have no idea how the memory management in java works, i have no idea what could be causing that
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