Posted February 11, 20178 yr I've used this method to make my own Anvil recipes, @SubscribeEvent public void handleAnvilEvent(AnvilUpdateEvent evt) but i have one problem - the anvil needs to have something in both slots in order to allow use, but i want the item to be repaired just with XP. Then i had an idea - i can make an reusable item just to fill up the slot and allow the repair, but the anvil allways consumes the item Is there a way to fix any of these two problems? thanks Edited February 11, 20178 yr by Villfuk02
February 11, 20178 yr Maybe checking if it has air in it? Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
February 11, 20178 yr Author AIR doesn't have item and if it had, i would want me to place in the second slot air I tried .isEmpty() that should do something, but as i said the anvil doesn't like when the slot is empty. at least you tried...
February 11, 20178 yr Author I've figured out that the method isn'T even called unless both slots contain items What Am I Supposed To Do?
February 11, 20178 yr Author Thanks, i made it so the item consumes the xp straight from the player's XP bar when he uses it
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