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[1.11.2] Problems with anvil


Villfuk02

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I've used this method to make my own Anvil recipes,

@SubscribeEvent
	  public void handleAnvilEvent(AnvilUpdateEvent evt)

but i have one problem - the anvil needs to have something in both slots in order to allow use, but i want the item to be repaired just with XP.
Then i had an idea - i can make an reusable item just to fill up the slot and allow the repair, but the anvil allways consumes the item

Is there a way to fix any of these two problems?

 

thanks

Edited by Villfuk02
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