Jump to content

Recommended Posts

Posted (edited)

I've used this method to make my own Anvil recipes,

@SubscribeEvent
	  public void handleAnvilEvent(AnvilUpdateEvent evt)

but i have one problem - the anvil needs to have something in both slots in order to allow use, but i want the item to be repaired just with XP.
Then i had an idea - i can make an reusable item just to fill up the slot and allow the repair, but the anvil allways consumes the item

Is there a way to fix any of these two problems?

 

thanks

Edited by Villfuk02
Posted

AIR doesn't have item and if it had, i would want me to place in the second slot air

I tried .isEmpty() that should do something, but as i said the anvil doesn't like when the slot is empty.

at least you tried...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.