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Posted

Hi everyone, can someone please tell me exactly how does it works the function

updateEntity()??  I'm programming a custom furnace with two slot for the ingrediente, a slot for the fuel, and obviously the output slot. I made the function cook() which simply check if is possible to cook, and in that case it remove the ingredients and put the output in the output slot, but shoud I put the cook() in updateEntity()? if i do so, it crash with the error: "Ticking tile entity".

 

Can someone explain where is my error please? =)

 

 

public boolean canCook()
{
	if (this.siliciumFurnaceItemStacks[1].stackSize > 0 && this.siliciumFurnaceItemStacks[2].stackSize > 0 && this.siliciumFurnaceItemStacks[3].stackSize > 0)
	{
		return true;
	}	
	else return true;
}

public void cook()
{
	ItemStack item;

	if (canCook() == true) 
	{
		for (int i = 0; i <=2; i++){
		this.siliciumFurnaceItemStacks[i].stackSize--;}


		this.siliciumFurnaceItemStacks[3] = new ItemStack(Item.diamond, 1);

		}
	}

public void updateEntity()
{
	cook();
	this.onInventoryChanged();
}

 

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Posted

Wrong section.

There's an EAQ for a reason. Read it!

"Note that failure to read this will make you look idiotic. You don't want that do you?" -- luacs1998

 

First rule of bug reports: More information is always better.

Oh, and logs OR IT DIDN'T HAPPEN!!

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