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Posted

Hi!

 

I need my custom mods to hold items. I have ofcourse looked at EntitySkeleton and EntityPigZombie and they use this line of code:

protected void func_82164_bB()
{
this.setCurrentItemOrArmor(0, new ItemStack(Item.swordGold));
}

This does not however work on my mobs. I have also tried this:

public ItemStack getHeldItem()
{
return defaultHeldItem;
}

private static final ItemStack defaultHeldItem;

static
{
defaultHeldItem = new ItemStack(Item.bow, 1);
}

That way has worked for me in the past but not now. Is there anything i need to add to the mod_x file? Can anyone help me with this?

 

Thanks!

Posted

Never mind, i solved it.

 

added this to the mod_x file:

  RenderingRegistry.registerEntityRenderingHandler(EntityKnight.class, new RenderBiped(new ModelBiped(), 0.5F));

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