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[1.10] Defining recipes with stacks with NBT data that can be anything, but only if they match


Aarilight

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I want to make a recipe which is unfortunately kind of complex, and I'm not sure how to, or if there is a way to implement it.

 

Here's the items it uses:

souls:soulbook { EntityTag: { id: string }, ContainedEssence: byte }
souls:essence { EntityTag: { id: string } }

 

The recipe should be shapeless and take the soulbook and one essence. The recipe should only work if the soulbook.EntityTag.id equals the essence.EntityTag.id, and it should produce a soulbook with its ContainedEssence increased by 1.

To make this work I would need some kind of custom recipe. I would have to override the method that checks if items are valid in a recipe, to check for these items, and then override the result as well.

 

Is this even possible? Should I look into adding a GUI for my soulbook item?

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You need a custom IRecipe implementation and add the recipe with GameRegistry.addRecipe(new IRecipeImp(...))

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VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Specifically from your mod(1)? Or a specific Item from your mod(2)?

  1. I would take the registry name and get the domain (modid) and compare it to my modid.
  2. Then yes that would be the best way to check.
  • Like 1

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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