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Posted

Hi,

 

I was wondering why you would implement an IPerspectiveAwareModel instead of an IBakedModel.

I've tried both, but I can't see any difference between them in the world.

 

Does anybody know?

Thanks.

Creator of the Master Chef Mod and many more to come.

 

If I helped you, please click the 'thank you' button.

IPerspectiveAwareModel is an extension of IBakedModel that can be replaced with another model and/or have a Matrix4f transformation applied to it depending on where it's being rendered (i.e. the ItemCameraTransforms.TransformType).

 

Most of Forge's IPerspectiveAwareModel implementations use IPerspectiveAwareModel.MapWrapper.handlePerspective in their implementation of IPerspectiveAwareModel#handlePerspective.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

  • Author

Okay,

So I don't need it if I don't want to have a special transformation depending on where it's rendered?

Edited by Kander16

Creator of the Master Chef Mod and many more to come.

 

If I helped you, please click the 'thank you' button.

You probably should implement it so that your model isn't rendered at a weird scale or rotation in GUIs, on entities, etc.

 

If you're wrapping an existing model that implements IPerspectiveAwareModel, you can likely delegate to that.

Edited by Choonster

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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