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Giving a Block dimensional features (like ender chest)?


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If you think about it logically...


Your block data will not exist in any _World_.  It will only exist as _data_, stored somewhere in your mod.  You will need a way to maintain this data across saves, and access it from any instance/copy of that block.


So... you will need to sideline data alongside the world (i.e. store your data in a file in the world directory).  This gets into the realm of writing custom .dat files, and using the onWorldLoad and onWorldSave events provided by Forge/FML.


Several other mods already do very similar things.  If you are looking for code examples--Look at the NEI code, ChickenBones stores the 'saved inventories' into a .dat file alongside the world (in the world folder).





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