Posted January 18, 201312 yr Hey. I try to make my block, working throws dimensions. But I don't know how i can do that. Can somebody help me, or give me some tricks or an advise? Thanks.
January 19, 201312 yr You need to make a second inventory in the EntityPlayer then open it with a new GUI
January 19, 201312 yr Author please explain more I have a new furnace(based on the normal furnace) which opens a gui on right click. And i want the solts for coal, ore and bars shred through dimension, like the ender chest inventory.
January 22, 201312 yr If you think about it logically... Your block data will not exist in any _World_. It will only exist as _data_, stored somewhere in your mod. You will need a way to maintain this data across saves, and access it from any instance/copy of that block. So... you will need to sideline data alongside the world (i.e. store your data in a file in the world directory). This gets into the realm of writing custom .dat files, and using the onWorldLoad and onWorldSave events provided by Forge/FML. Several other mods already do very similar things. If you are looking for code examples--Look at the NEI code, ChickenBones stores the 'saved inventories' into a .dat file alongside the world (in the world folder).
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