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Posted

Hey.

 

I try to make my block, working throws dimensions. But I don't know how i can do that.

 

Can somebody help me, or give me some tricks or an advise?

 

Thanks.

You need to make a second inventory in the EntityPlayer then open it with a new GUI

  • Author

please explain more

 

I have a new furnace(based on the normal furnace) which opens a gui on right click. And i want the solts for coal, ore and bars shred through dimension, like the ender chest inventory.

If you think about it logically...

 

Your block data will not exist in any _World_.  It will only exist as _data_, stored somewhere in your mod.  You will need a way to maintain this data across saves, and access it from any instance/copy of that block.

 

So... you will need to sideline data alongside the world (i.e. store your data in a file in the world directory).  This gets into the realm of writing custom .dat files, and using the onWorldLoad and onWorldSave events provided by Forge/FML.

 

Several other mods already do very similar things.  If you are looking for code examples--Look at the NEI code, ChickenBones stores the 'saved inventories' into a .dat file alongside the world (in the world folder).

 

 

 

 

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