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Random spawn


Dijkstra

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Is there way on some first joins the server to tp them random pos with a given range of chunks from 0,0 like the spread player command i am cruelty thinking is on ent joined world see if its a player and then see if got an nbt tag if it does not have tp and random x and random z cord set their spawn there give them the tag. The only issue is i am sure how to get surface y

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Look at the code for the spread players command.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Well it works, but after the player is in their new spot the can't break anything think it must be syncing cause reloging and dying fixes it

 

 

Edit:

Don't know if it only being on the server side makes a difference

Edited by Dijkstra
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