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How to make block drop a 3d block item, like cobble stone?


clowcadia

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I think it has to do with the handler, as the rendering is there.

package com.clowcadia.tutorial.handlers;

import com.clowcadia.tutorial.blocks.BlockTutorial;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraftforge.fml.common.registry.GameRegistry;

//Class to initialize blocks
public class BlockHandler {
	
	public static Block blockTutorialHandlerVar;
	public static ItemBlock itemBlockTutorialHandlerVar;

	
	public static void init()
	{
		blockTutorialHandlerVar = new BlockTutorial(Material.ROCK, "tutorial_block_json", CreativeTabs.BUILDING_BLOCKS, 5F, 15F, 3, "pickaxe");		  
		itemBlockTutorialHandlerVar = (ItemBlock) new ItemBlock(blockTutorialHandlerVar);	
	}
	 
	public static void register()
	{
		GameRegistry.register(blockTutorialHandlerVar);
		GameRegistry.register(itemBlockTutorialHandlerVar, blockTutorialHandlerVar.getRegistryName());
	}
	 
	public static void registerRenders()
	{
		registerRender(blockTutorialHandlerVar);
	}
	 
	public static void registerRender(Block block)
	{
		Item item = Item.getItemFromBlock(block);
		Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(item.getRegistryName(), "inventory"));
	}
}

 

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Figues it out, it was in the block like u said.

package com.clowcadia.tutorial.blocks;

import java.util.Random;

import com.clowcadia.tutorial.handlers.BlockHandler;

import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Items;
import net.minecraft.item.Item;

public class BlockTutorial extends ModBlock{
	
	public BlockTutorial(Material mat, String name, CreativeTabs tab, float hardness, float resistance, int harvest, String tool) {
		super(mat, name, tab, hardness, resistance, harvest, tool);
	}
	
	@Override
	public Item getItemDropped(IBlockState state, Random rand, int fortune) {
		  int chance = rand.nextInt(2);
		  if(chance == 0){
		   return BlockHandler.itemBlockTutorialBlockHandlerVar;
		  }
		  if(chance == 1){
		   return Items.GLOWSTONE_DUST;
		  }
		return BlockHandler.itemBlockTutorialBlockHandlerVar;
	}
	
	@Override
	public int quantityDropped(IBlockState state, int fortune, Random random) {
		return random.nextInt(5) + 1;
	}

}

return BlockHandler.itemBlockTutorialBlockHandlerVar;

was

return ItemHandler.itemTutorialItemHandlerVar;

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Never mind

models.block

{
    "parent": "block/cube_all",
    "textures": {
        "all": "tutorial:items/tutorial_item_texture"
    }
}

blockstates

{
    "variants": {
        "normal": { "model": "tutorial:tutorial_block_json" }
    }
}

models.items

{
    "parent": "item/generated",
    "textures": 
    {
        "layer0": "tutorial:blocks/tutorial_block_texture"
    }
}

 

block panel.png

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