Posted January 19, 201312 yr HAI, How to do things when player joins server? I have @ServerStarting, how to lets say broadcast message when player joins server? And when leaves? [embed=425,349]@ServerStarting public void load(FMLServerStartingEvent event) { event.registerServerCommand(ABC); }[/embed]
January 19, 201312 yr Author That means you tell me to make some class that implements IPlayerTracker. But you don't tell how to register it then... Anyway still cant do it with package Tutorial.src; import net.minecraft.entity.player.EntityPlayer; import cpw.mods.fml.common.IPlayerTracker; public abstract class onPlayerJoin implements IPlayerTracker { @Override public void onPlayerLogin(EntityPlayer player) { player.sendChatToPlayer( "HAI" + player ); } }
January 19, 201312 yr maybe something like: GameRegistry.registerPlayerTracker(new onPlayerJoin()); also you have to implement whole interface to be able to make an instance of that class (you can't make an instance of an abstract class). mnn.getNativeLang() != English If I helped you please click on the "thank you" button.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.