Jump to content

Recommended Posts

Posted

Hello everyone,

 

  I am trying to do a packet for a bukkit server, but i cant send it on the vanilla ... I followed the Wiki tutorial about making Packet.

Mine is supposed to send a String when entering a World Guard region, but i need to try if it works before start modding Bukkit, so in a onItemUse, i wrote this:

PacketRegionHandler pack = new PacketRegionHandler(MessagesPacket.messageVille);
    	Packet250CustomPayload packet = pack;
    	PacketDispatcher.sendPacketToPlayer(packet, (Player)par2EntityPlayer);

but i have an error where its underlined. I cant cast a PacketRegionHandler to a Packet250CustomPayload, so how am i supposed to do?

 

Thanks,

Posted

i dont understand you are trying to make a packet for mcpc bukkit or normal bukkit?, because the normal bukkit dont have the Packet250CustomPayload.

Its a forge packet, and you need a packet handler to use him.

I dont know if this will work..

 

 

PacketRegionHandler pack = new PacketRegionHandler(MessagesPacket.messageVille);

    Packet250CustomPayload packet = (Packet250CustomPayload )pack;

    PacketDispatcher.sendPacketToPlayer(packet, (Player)par2EntityPlayer);

 

 

if that dont work(im not good with bukkit and packet stuff), you can try

 

 

Iterator iterator = MinecraftServer.getServer().configManager.playerEntities.iterator();

 

while (iterator.hasNext())

{

        Object obj = iterator.next();

        if ((obj instanceof EntityPlayer) && !((EntityPlayerMP)obj).username.isEmpty())

        {

                EntityPlayerMP pmp = (EntityPlayerMP)obj;

                pmp.addChatMessage(string here);

        }

}

 

 

as far i know entityplayer its entityhuman in bukkit (just change), but if you will make a version of this mod for vannila just use packet handler, there is some tutorials on the wiki, also a lot of things are obfuscated on bukkit, so the best way its do directly for bukkit and ask for help in the bukkit forums.

Posted

Now, i'm trying to make it in SP / SMP, and then i will do it with MCPC

I cant send it from vanilla server

And i cant cast the PacketHandler in any other kind of packet

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Yep I did upgrade just because it showed me a new version available.  I'll redownload the mod list and make sure anything works.  Thanks!
    • The latest log was taken down by pastebin for some reason. Did you try removing the mods you added? The mods you updated, was there a specific reason you updated, or just because? It's possible the updates introduced incompatibilitie, or even need a newer build of forge. If you didn't need the updates for a specific reason, you could also try downgrading those mods.
    • Please read the FAQ, and post logs as described there. https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/
    • I am using forge 1.20.1 (version 47.3.0). My pc has an RTX 4080 super and an i9 14900 KF, I am on the latest Nvidia graphics driver, latest windows 10 software, I have java 23, forge 1.12.2 works and so does all vanilla versions but for some reason no version of forge 1.20.1 works and instead the game just crashes with the error code "-1." I have no mods in my mods fodler, I have deleted my options.txt and forge.cfg files in case my settings were causing a crash and have tried removing my forge version from the installations folder and reinstalling but no matter what I still crash with the same code and my log doesn't tell me anything: 18:34:53.924 game 2025-02-06 18:34:53,914 main WARN Advanced terminal features are not available in this environment 18:34:54.023 game [18:34:54] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher running: args [--username, mrmirchi, --version, 1.20.1-forge-47.3.0, --gameDir, C:\Users\aryam\AppData\Roaming\.minecraft, --assetsDir, C:\Users\aryam\AppData\Roaming\.minecraft\assets, --assetIndex, 5, --uuid, 2db00ea8d678420a8956109a85d90e9d, --accessToken, ????????, --clientId, ZWI3NThkNzMtNmNlZS00MGI5LTgyZTgtYmZkNzcwMTM5MGMx, --xuid, 2535436222989555, --userType, msa, --versionType, release, --quickPlayPath, C:\Users\aryam\AppData\Roaming\.minecraft\quickPlay\java\1738838092785.json, --launchTarget, forgeclient, --fml.forgeVersion, 47.3.0, --fml.mcVersion, 1.20.1, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20230612.114412] 18:34:54.027 game [18:34:54] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher 10.0.9+10.0.9+main.dcd20f30 starting: java version 17.0.8 by Microsoft; OS Windows 10 arch amd64 version 10.0 18:34:54.132 game [18:34:54] [main/INFO] [ne.mi.fm.lo.ImmediateWindowHandler/]: Loading ImmediateWindowProvider fmlearlywindow 18:34:54.191 game [18:34:54] [main/INFO] [EARLYDISPLAY/]: Trying GL version 4.6 18:34:54.303 game [18:34:54] [main/INFO] [EARLYDISPLAY/]: Requested GL version 4.6 got version 4.6 18:34:54.367 monitor Process Monitor Process crashed with exit code -1     screenshot of log: https://drive.google.com/file/d/1WdkH88H865XErvmIqAKjlg7yrmj8EYy7/view?usp=sharing
    • I am currently working on a big mod, but I'm having trouble with my tabs, I want to find a way to add tabs inside tabs, like how in mrcrayfishes furniture mod, his furniture tab has multiple other sub tabs to them, so i know it is possible but i just don't know how it is possible, any help would be appreciated, thanks
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.