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Disable potions moving the players inventory


Bets

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17 minutes ago, diesieben07 said:

There might be, but I am pretty unwilling to spend my time investigating possible ugly hacks so just you can stay on your outdated version.

 

Update.

 

Alright alright haha, what version should I update my mod to? 1.11?

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Just now, Kokkie said:

where did you change that, and you didn't show your build.gradle file

 

Inside my build.gradle file
 

buildscript {
    repositories {
        jcenter()
        maven {
            name = "forge"
            url = "http://files.minecraftforge.net/maven"
        }
    }
    dependencies {
        classpath 'net.minecraftforge.gradle:ForgeGradle:2.1-SNAPSHOT'
    }
}
apply plugin: 'net.minecraftforge.gradle.forge'
/*
// for people who want stable - not yet functional for MC 1.8.8 - we require the forgegradle 2.1 snapshot
plugins {
    id "net.minecraftforge.gradle.forge" version "2.0.2"
}
*/
version = "1.0"
group= "me.mods.testingForge" // http://maven.apache.org/guides/mini/guide-naming-conventions.html
archivesBaseName = "My MOD"
minecraft {
    version = "1.11.2-13.20.0.2228"
    runDir = "run"
  

 

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3 minutes ago, diesieben07 said:

Did you re-run gradle setupDecompWorkspace eclipse and did you refresh the project in eclipse?

 

Yeah looks like I forgot to gradle eclipse again.

Now it works! but it's not loading the mod when I'm running it from Eclipse

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16 minutes ago, diesieben07 said:

Google is your friend.

 
 

I tried googling it before I sent the reply.

Eclipse should always go to src/main/java - the problem is the mod not showing up or working at all in the mods list inside the game when I'm running the game FROM Eclipse.

I don't know if it's a problem with me mcmod.info - because everything is the same there.

Edited by Bets
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