[1.11.2] [SOLVED] Armor with Knockback Resistance
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By thedarkhalfsparrow · Posted
@Xoroshio sorry I think I've said it weirdly but I have codded before for games what I meant is I haven't done modding sorry for the confusion and thank you for directing me on how to start of which I think is a better idea than going of and doing terrain generation so thank you for the information and ill follow what you told me to do -
Hate to kinda necro this post, but I've got this exact issue with the Cobblemon Forge modpack. The only mods that OP and I have in common are Clumps and Kotlin for Forge. I'll try removing Clumps and get back to y'all if this works. EDIT: Seems promising, this only happens to me ~50% of the time however, so it'll take me a while to CONFIRM that it worked.
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By Zenstarfire · Posted
I also need help with this, I tried making a Pocket tools texture pack (which means small versions of items) and rotated every item straight up, it ended up looking like it was floating there and sticking to the player's arm. One good thing is that it actually looked pretty great in first person. -
Try not zipping the folder pack.mcmeta etc… is in, but selecting the files and zipping them. I think this might be an apple related problem but idk.
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If you are new to coding, and new to doing any kind of coding, don’t try to create custom terrain. that is a bad idea. I repeat A BAD IDEA. First try something easy, like an item. And look at the core registers and stuff. Then figure out events and stuff, fml and registry loading. Once you’ve done that study up on terrain generation and Open Simplex or other types of noise. Once you’ve got all that under your belt you can start by mucking around with codecs and things until you can assemble an implementation of a chunk source (I forgot it’s name so if I’m wrong pls don’t ping). Once that’s done you can try to register it and then replace minecraft default noise chunk source with your own. Good luck. By the way, look up how to make custom biomes. That might be easier.
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