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[1.11.2] Damageable food


Villfuk02

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I made new item - apple pie and i want when player eats it to just get damaged (like if he has eaten one slice of it) and not eaten completely. Only if it has damage 7 it would be destroyed. And also when i try to eat  already damaged one, i can't

does anyone know how to do this?

thanks

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I have this:

 

package vms.archeology.items;

import java.util.List;

import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.potion.PotionEffect;
import net.minecraft.stats.StatList;
import net.minecraft.util.NonNullList;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.text.TextFormatting;
import net.minecraft.world.World;
import vms.archeology.handlers.EnumHandler.Types.BatteryTypes;

public class Pie extends ModFood{

	public Pie(String unlocalizedName, int amount, float saturation, boolean isWolfFood, PotionEffect... potionEffects) {
		super(unlocalizedName, amount, saturation, isWolfFood, potionEffects);
		this.setMaxStackSize(1);
		this.setHasSubtypes(true);
	}
	
	@Override
	public ItemStack onItemUseFinish(ItemStack stack, World worldIn, EntityLivingBase entityLiving) {
		return super.onItemUseFinish(stack, worldIn, entityLiving);
	}
	
	@Override
	public void getSubItems(Item item, CreativeTabs tab, NonNullList<ItemStack> items) {
		for(int i = 0; i < 8; i++){
			items.add(new ItemStack(item, 1, i));
		}
	}
	
	@Override
	public String getUnlocalizedName(ItemStack stack) {
		for(int i = 0; i < 8; i++){
			if(stack.getItemDamage() == i){
				return this.getUnlocalizedName() + "." + String.valueOf(i);
			}
		}
		return this.getUnlocalizedName() + ".0";
	}
	
	@Override
	public void addInformation(ItemStack stack, EntityPlayer playerIn, List<String> tooltip, boolean advanced) {
		tooltip.add(TextFormatting.GOLD + String.valueOf(8 - stack.getItemDamage()) + TextFormatting.YELLOW + " slices remaining");
		super.addInformation(stack, playerIn, tooltip, advanced);
	}

}

what should i do in the onitemusefinish method, i tried returning an damaged item, but it didn't work

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i made file ModFood:

package vms.archeology.items;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumRarity;
import net.minecraft.item.ItemFood;
import net.minecraft.item.ItemStack;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import vms.archeology.Reference;
import vms.archeology.init.ModItems;
import vms.archeology.util.Utils;

public class ModFood extends ItemFood{
	
	private PotionEffect[] effects;

	public ModFood(String unlocalizedName, int amount, float saturation, boolean isWolfFood, PotionEffect...potionEffects) {
		super(amount, saturation, isWolfFood);
		this.effects = potionEffects;
		this.setUnlocalizedName(unlocalizedName);
		this.setRegistryName(new ResourceLocation(Reference.MODID, unlocalizedName));
	}
	
	public ModFood(String unlocalizedName, int amount, boolean isWolfFood, PotionEffect...potionEffects) {
		super(amount, isWolfFood);
		this.effects = potionEffects;
		this.setUnlocalizedName(unlocalizedName);
		this.setRegistryName(new ResourceLocation(Reference.MODID, unlocalizedName));
	}
	
	@Override
	protected void onFoodEaten(ItemStack stack, World worldIn, EntityPlayer player) {
		for (PotionEffect effect : effects){
			if (player.isPotionActive(effect.getPotion()) && player.getActivePotionEffect(effect.getPotion()).getAmplifier() == effect.getAmplifier() && player.getActivePotionEffect(effect.getPotion()).getDuration() <= effect.getDuration()){
				player.removeActivePotionEffect(effect.getPotion());
			} else if (player.isPotionActive(effect.getPotion()) && player.getActivePotionEffect(effect.getPotion()).getAmplifier() < effect.getAmplifier()){
				player.removeActivePotionEffect(effect.getPotion());
			}
			player.addPotionEffect(effect);
		}
	}
	
	@Override
	public EnumRarity getRarity(ItemStack stack) {
		if (stack.getItem().equals(ModItems.emerald_pie))
			return Utils.GREEN;
		return super.getRarity(stack);
	}

}

and set emerald pie's potionEffects to Luck, Haste, Absorption and Regeneration
 

emerald_pie = new Pie("emerald_pie", 3, 4.8f, false, new PotionEffect(Potion.getPotionById(22), 1200, 1), new PotionEffect(Potion.getPotionById(26), 1000, 1), new PotionEffect(Potion.getPotionById(10), 150), new PotionEffect(Potion.getPotionById(3), 300, 4));

BUT when i eat the pie for the first time, for some wierd reason the effects apply how they should, but the timers in inventory are ticking down faster than 1second per second. And when i eat it again it doesn't apply any of the effects and sometimes the Absorption increases -> when i east second one, i have 8 golden hearts, after the third one i have 12 hearts AND when the effect expires, i lose only the 4 hearts i should have....

i think there is something going on with the server/client syncing

Edited by Villfuk02
making sentence make sense
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