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Posted

I currently have this:

 

public void onBlockAdded(World par1World, int par2, int par3, int par4) {

if (par1World.getBlockMetadata(par2, par3, par4) == 0) {

} if (this.canPlaceFlowerOn(par1World, par2, par3 + 1, par4)) {

par1World.setBlockMetadataWithNotify(par2, par3, par4, 5);

}

}

 

That allows me to place it on the ceiling. But how can i rotate the flower to be upside-down?

Posted

I'm a noob too so i can't just give you the code unfortunately. But i think you should try it like this:

 

onBlockAdded{

 

if( flower on ceiling code){

set texture for upside down flower code

}

}

 

Or else maybe an if statement in the getBlockTextureFromSideAndMetadata code

 

 

Sorry i can't be of too much help but i hope i've given you something :P

Posted

right what you will want is something like this:

 

you will need a variable to be stored somewhere, something like isUpsideDown = false;

on block added, check to see if there is a block above it, if so set isUpsideDown = true;

then have it change the bounding box dependant on whether or not upsidedown is true or not and then same for texture

 

 

 

public static boolean isUpsideDown;

 

  public (yourblockclass)(int id, boolean par2)

  {

      super(id, Material.rock);

      isUpsideDown = par2;

  }

 

public void onBlockAdded(World par1World, int par2, int par3, int par4) {

      if (par1World.getBlockMetadata(par2, par3, par4) == 0) {

} if (this.canPlaceFlowerOn(par1World, par2, par3 + 1, par4)) {

            this.isUpsideDown = true;

        }else

        {

          this.isUpsideDown = false;

        }

      }

 

public void onUpdate(World par1World)

{

  if(par1World.isRemote)

    {

      if(isUpsideDown == true)

      {

      this.blockIndexInTexture = (your upsidedown texture id);

      }else

      {

      this.blockIndexInTexture = (your normal flower texture);

      }

    }

}

 

 

 

that code might work (it goes into your block file) , im in college right now so i cant access my code, but if you havent solved it by when i get home ill make some working code, hope this helps!

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