Posted January 19, 201312 yr I currently have this: public void onBlockAdded(World par1World, int par2, int par3, int par4) { if (par1World.getBlockMetadata(par2, par3, par4) == 0) { } if (this.canPlaceFlowerOn(par1World, par2, par3 + 1, par4)) { par1World.setBlockMetadataWithNotify(par2, par3, par4, 5); } } That allows me to place it on the ceiling. But how can i rotate the flower to be upside-down? http://mag.racked.eu/cimage/i6000/Achievement++get%21/Newb+Modder%21/mca.png[/img]
January 22, 201312 yr well you could just make a custom block texture for the flower and let him use that texture if the flower is placed on the ceiling
January 24, 201312 yr Author Ok, I hav the custom texture. how would i make it switch to the new texture when the person clicks at that angle? (Sorry, newb) http://mag.racked.eu/cimage/i6000/Achievement++get%21/Newb+Modder%21/mca.png[/img]
January 24, 201312 yr I'm a noob too so i can't just give you the code unfortunately. But i think you should try it like this: onBlockAdded{ if( flower on ceiling code){ set texture for upside down flower code } } Or else maybe an if statement in the getBlockTextureFromSideAndMetadata code Sorry i can't be of too much help but i hope i've given you something
January 24, 201312 yr right what you will want is something like this: you will need a variable to be stored somewhere, something like isUpsideDown = false; on block added, check to see if there is a block above it, if so set isUpsideDown = true; then have it change the bounding box dependant on whether or not upsidedown is true or not and then same for texture public static boolean isUpsideDown; public (yourblockclass)(int id, boolean par2) { super(id, Material.rock); isUpsideDown = par2; } public void onBlockAdded(World par1World, int par2, int par3, int par4) { if (par1World.getBlockMetadata(par2, par3, par4) == 0) { } if (this.canPlaceFlowerOn(par1World, par2, par3 + 1, par4)) { this.isUpsideDown = true; }else { this.isUpsideDown = false; } } public void onUpdate(World par1World) { if(par1World.isRemote) { if(isUpsideDown == true) { this.blockIndexInTexture = (your upsidedown texture id); }else { this.blockIndexInTexture = (your normal flower texture); } } } that code might work (it goes into your block file) , im in college right now so i cant access my code, but if you havent solved it by when i get home ill make some working code, hope this helps!
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