Jump to content

[SOLVED] How do I implement on-tick methods in my mod?


Qwertygiy

Recommended Posts

Hello,

 

I'm currently working on a really simple mod that basically just adds a ton more achievements via the achievement page feature. And one thing I'm trying to do is check the player's inventory every so often (100 ticks is the length currently in my code but I'll probably adjust it as needed once I can get it working) so that you can earn an achievement by taking something out of a chest or by having it in your inventory without having to drop it.

 

I've looked through the code, and found the Forge ModLoader class ITickHandler. But I can't seem to get it to work. I have implemented it in my mod class, and include this code:

 

public void tickStart(EnumSet<TickType> type, Object... tickData)
{

}

public EnumSet<TickType> ticks()
{
	return EnumSet.of(TickType.WORLD);
}

public String getLabel()
{
	return "Achievementizer";
}

public void tickEnd(EnumSet<TickType> type, Object... tickData)
{
	System.out.println("Tick Recieved");
	Minecraft minecraft = ModLoader.getMinecraftInstance();
	tickCounter = tickCounter + 1;
	if(tickCounter > 100)
	{
		tickCounter = 0;
		System.out.println("Checking inventory");
		EntityPlayer entityplayer = minecraft.thePlayer;
		for (int g = 0; g < entityplayer.inventory.mainInventory.length; g++)
			{
				ItemStack checkForAchievement = entityplayer.inventory.mainInventory[g];
				handler.getAchievements(entityplayer, checkForAchievement.itemID, checkForAchievement.getItemDamage());
			}
	}
}

 

It recompiles and runs fine, but I get no response, so I don't think the function is firing. I suspect I'm missing an important line or two somewhere. Can anybody help me with this?

Link to comment
Share on other sites

/**
 * Load up
 */
@Override
public void load() {
	ModLoader.setInGameHook(this, true, false);
	ModLoader.setInGUIHook(this, true, false);
}

/**
 * Handle ingame ticks
 * @return 
 */

int create = 0;
int i, j, k;
public boolean onTickInGame(float time, Minecraft minecraftInstance)
    {
	if(mc.theWorld != null) {
		i = (int) mc.thePlayer.posX;
		j = (int) mc.thePlayer.posY;
		k = (int) mc.thePlayer.posZ;
	}



	create++;
	System.out.println(create);

	if(mc.theWorld != null && create == 50 && mc.thePlayer != null) {
                    Do Stuff Here
	}

        return true;
    }


/**
 * Handle GUI ticks
 */
    public boolean onTickInGUI(float tick, Minecraft game, GuiScreen gui)
    {
    	boolean mainmenu = mc.currentScreen instanceof GuiMainMenu;
    	if(mainmenu) {
    		create = 0;
    	}
        return true;
    }

 

Hope that helps, that is how I do it.

Link to comment
Share on other sites

Hello,

 

I'm currently working on a really simple mod that basically just adds a ton more achievements via the achievement page feature. And one thing I'm trying to do is check the player's inventory every so often (100 ticks is the length currently in my code but I'll probably adjust it as needed once I can get it working) so that you can earn an achievement by taking something out of a chest or by having it in your inventory without having to drop it.

 

I've looked through the code, and found the Forge ModLoader class ITickHandler. But I can't seem to get it to work. I have implemented it in my mod class, and include this code:

 

public void tickStart(EnumSet<TickType> type, Object... tickData)
{

}

public EnumSet<TickType> ticks()
{
	return EnumSet.of(TickType.WORLD);
}

public String getLabel()
{
	return "Achievementizer";
}

public void tickEnd(EnumSet<TickType> type, Object... tickData)
{
	System.out.println("Tick Recieved");
	Minecraft minecraft = ModLoader.getMinecraftInstance();
	tickCounter = tickCounter + 1;
	if(tickCounter > 100)
	{
		tickCounter = 0;
		System.out.println("Checking inventory");
		EntityPlayer entityplayer = minecraft.thePlayer;
		for (int g = 0; g < entityplayer.inventory.mainInventory.length; g++)
			{
				ItemStack checkForAchievement = entityplayer.inventory.mainInventory[g];
				handler.getAchievements(entityplayer, checkForAchievement.itemID, checkForAchievement.getItemDamage());
			}
	}
}

 

It recompiles and runs fine, but I get no response, so I don't think the function is firing. I suspect I'm missing an important line or two somewhere. Can anybody help me with this?

 

 

ITickHandler needs to be registered at FMLCommonHandler.instance().registerTickHandler(<instanceofmyitickhandlerclass>);

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.