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1.7.10 getblock to 1.11 BlockPos in for loop


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    	for(int i = Xlow;  i <= Xhigh;i++) {    		
    		for(int j = Zlow;  j <= Zhigh;j++) {        		       		
              int k;
    			for (k = 120; ! (Block.getIdFromBlock(world.getBlock(i, k, j)) == 110) && k > 62; k--) {

My mod often uses getIdFromBlock(x,y,z) method and with the new BlockPos system I can't find a way to replace that function with a similar function that does the same thing in one line.

I know how to use  BlockPos but multiple lines are used and then I will need to change the for loop logic or make it possibly slower.


Only the (i,j,k) parameter doesn't work, how can I make this work since after all BlockPos is just a 3d vector right?




Edited by Lethalbeast06
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world.getBlockState() returns an IBlockState. If you want the Block from this, you need to do .getBlock()

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.


Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.


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Don't rely on numeric IDs of singletons like Block and Item, they're automatically assigned and can be different in every save.


Compare the objects directly instead (e.g. state.getBlock() == Blocks.OBSIDIAN).

Edited by Choonster

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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Or, if you can be somewhat flexible, compare using instanceof. This will match modded block classes that extend your block of interest.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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