Posted January 22, 201312 yr Hello, Question 1: Is there a way to check what other mods are installed? A friend and I are making mods and we want to use blocks from each others mods in our own. For example: I'm making a mod which add new colors of beds based on what wool you use. (Yes I'm sure something like this exists, but that's not the point here.) He is making a rainbow/multicolored wool mod. If his mod is installed I'd like to add a recipe for a rainbow bed, if not, It won't be available. Question 2: How do I make a "core" module? Like railcraft, buildcraft, etc etc. used to have (not a "coremod" like IDresolver) I'm going to make several mods which will have different recipes and stuff based on which other mods (that I have made) are installed. What would I need to include in the core module? This is kind of like the first question I guess, except I am the one making the mods, so maybe I should have asked it first? oh well, onto ... Question 3 (last and least important) : Is there a way to make sure my mod is installed/run after another mod, or to make it the very last one? The reason for asking this question is that I run a modded server and occasionally a mod we use gets discontinued, but we still want to update to the newest version of minecraft. I'd like to try and make a mod which will fill every unused block and item id with a dummy block/item. that way the game does crash when blocks from the old mod are attempting to load. for this to work it would have to run after IDresolver I think. Anywho, thanks in advance for any and all help =D Sincerely, chimeforest~ "How many cat could a catfish catch if a catfish could catch cat"... wait, what?
January 23, 201312 yr Answears 1- I USE THIS FOR MY RP2 ADDON @PostInit public void modsLoaded(FMLPostInitializationEvent event) { if (Loader.isModLoaded("RedPowerWorld")) { try { //do stuff } LogHelper.log(Level.INFO, "Loaded RP2 World addon"); } catch (Exception e) { LogHelper.log(Level.SEVERE, "Could not load RP2 World addon"); e.printStackTrace(System.err); } } 2 - Learn More java, the core module its like an engine for your mod, so anyone (99%) will not help you 3 - Take a look at LoaderSorter, the unique method that i know to do that, its make you mod file starts with the last letter (like Wmymod.zip), as far i know the loader starts to load by the first letter of the mod file, but im sure there ir another way
January 24, 201312 yr Author Thank you for your reply =) I believe I now have a better understanding of how to go about my programming. I'll definitely look into the stuff you mentioned. One last noob question: for Loader.isModLoaded("RedPowerWorld") "RedPowerWorld" is the mod's unique id? "How many cat could a catfish catch if a catfish could catch cat"... wait, what?
February 9, 201312 yr its the modid, its needs to be the same from the mod that u are checking, or else the code will not be caled
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