Posted March 6, 20178 yr It's simple: How can i set multiple different textures for model in code? I just could make 8000 models and set different textures in each one, but it seems little bit inefficient. thx in advance Edited March 7, 20178 yr by Villfuk02
March 6, 20178 yr Use the Forge blockstate system, so you can have 1 model with a lot of different textures specified in the blockstate file instead of the model files. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
March 6, 20178 yr Author oh yeah, i tried to, does it work for items? If yes, HOW? I can't find anything on the internet Edited March 6, 20178 yr by Villfuk02
March 6, 20178 yr I think that if you register a model for an Item, and don't supply it with one, it will look for a blockstate file, which can point to a different model. (Or does this only work for ItemBlocks?) Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
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