Posted March 6, 20178 yr Hello. I've got an overlay being rendered that only fills part of the screen, and I'd like to draw black rectangles around the other parts to cover them up. GL11.glPushMatrix(); mc.renderEngine.bindTexture(overlay); GL11.glScalef(scalefact,scalefact, 1); this.drawTexturedModalRect(xPos, 0, 0, 0, 256, 256); this.drawRect(0, 0, xPos, screenHeight, 0); this.drawRect((int) (xPos+scalefact*256), 0, screenWidth, screenHeight, 0); GL11.glPopMatrix(); I'm not experienced with openGL but the code so far does this: And I'm not sure why it does nothing about my two rectangles...
March 6, 20178 yr Show the whole code... Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
March 6, 20178 yr Screen.width - 265 -> size of the rest of the screen not covered. I'm sure you can work out the rest. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
March 6, 20178 yr Author No, I don't think I will.. and I don't think the translations are the issue. Even when I just do GL11.glPushMatrix(); this.drawRect(0, 0, screenWidth, screenHeight, 0); GL11.glPopMatrix(); and nothing else for the rendering, it does not make a rectangle... Edited March 6, 20178 yr by Cleverpanda
March 8, 20178 yr Your color is 0. That means the alpha is 0 too. The drawRect method want a ARGB-Value: "0xFF000000" That would be a black color with a alpha of 1.0F.
March 8, 20178 yr Author Okay, I see that the method takes an int and shifts to get rgb and alpha, but the int value of that would be 4278190080, which is out of range.. So i'm going to assume the alpha bits are last? lets see Edited March 8, 20178 yr by Cleverpanda
March 8, 20178 yr Author I copied the drawrect method but just gave GlStateManager.color() inputs manually. works fine
March 9, 20178 yr 6 hours ago, Cleverpanda said: Okay, I see that the method takes an int and shifts to get rgb and alpha, but the int value of that would be 4278190080, which is out of range.. So i'm going to assume the alpha bits are last? lets see Color is an unsigned integer. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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