[SOLVED] [1.10.2] Using Forge Energy
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By Brigtato02 · Posted
I don't use KubeJS, never even heard of it. But after doing what "Ugdhar" suggested earlier in this post with the "config/Mekanism/generator-storage.toml", I tried going into an individual save's serverconfig folder, and just deleting everything except the parcool folder (I have that mod installed.) Then, a bit of loading and temporary freezing later, seems to have worked. Even when quitting to menu and loading back in, or also when quitting to menu, exiting to desktop, and re-launching MC, choose a save and loading it. -
By TileEntity · Posted
[Mekanism] Broken tags in Mekanism recipes detected, please check server logs for details. You will be missing some recipes and machines may not accept expected inputs. Do you use KubeJS? It is some kind of bug with it and not fixed A workaround is setting "allowAsyncStreams" to false in the KubeJS common config file https://github.com/KubeJS-Mods/KubeJS/issues/1016 For the rest of your issues, keep deleting these files - now it is the jei-server.toml file If the file is not in config, check the worldsave serverconfig folder These files usually break after updating mods, game crashes or force closing the game -
By Brigtato02 · Posted
And now to add salt to injury, I keep seing this message in game: [Mekanism] Broken tags in Mekanism recipes detected, please check server logs for details. You will be missing some recipes and machines may not accept expected inputs. What does that mean and how can I fix that too ? -
By Brigtato02 · Posted
Okay, now for some reason it's another file causing issues. Why does it seem to endlessly switch files ? Here's another log, I don't get it: https://paste.ee/p/K7P45mw8 -
By Brigtato02 · Posted
I tried doing just that and booting up a random world, but It still crashes with this exact same log. https://paste.ee/p/oHSKrDI1
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