Posted January 25, 201312 yr I've made some armor in my mod and I was wondering if anyone knows how I can give the player special abilities like flying, sprinting, etc. I know how to make the character fly, but not check if they're wearing the armor or not. public void onUpdate(ItemStack stack, World world, Entity ent, int par4, boolean par5) { if(ent instanceof EntityPlayer) { if(((EntityPlayer)ent).inventory.hasItem(CodeLyoko.AelitaBoots.itemID) && ((EntityPlayer)ent).inventory.hasItem(CodeLyoko.AelitaChest.itemID) && ((EntityPlayer)ent).inventory.hasItem(CodeLyoko.AelitaLegs.itemID) && ((EntityPlayer)ent).inventory.hasItem(CodeLyoko.AelitaHelmet.itemID)) { ((EntityPlayer)ent).capabilities.allowFlying = true; ((EntityPlayer)ent).capabilities.setFlySpeed(0.10F); } else if(((EntityPlayer)ent).getArmorItemForSlot(0, 0) == CodeLyoko.OddBoots && ((EntityPlayer)ent).getArmorItemForSlot(1, 0) == CodeLyoko.OddHelmet && ((EntityPlayer)ent).getArmorItemForSlot(1, 0) == CodeLyoko.OddLegs && ((EntityPlayer)ent).getArmorItemForSlot(1, 0) == CodeLyoko.OddChest) { } else if(((EntityPlayer)ent).inventory.hasItem(CodeLyoko.UlrichBoots.itemID) && ((EntityPlayer)ent).inventory.hasItem(CodeLyoko.UlrichChest.itemID) && ((EntityPlayer)ent).inventory.hasItem(CodeLyoko.UlrichLegs.itemID) && ((EntityPlayer)ent).inventory.hasItem(CodeLyoko.UlrichHelmet.itemID)) { } } }
January 26, 201312 yr Not tried this code yet but it should work if(entity instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer)entity; if(player.inventory.armorInventory.equals(new ItemStack[]{new ItemStack(//helmet),new ItemStack(//body),new ItemStack(//legs), new ItemStack(//boots)})) { //abilities code here } } github
January 26, 201312 yr just done a bit of experimenting, and it seems that the onUpdate method does not work for equipped items. I'll look for an alternative method to use but if you find something please let me know as i need this sor the iron man armor i'm trying to make. github
January 27, 201312 yr You'll need to do it with a ServerTickHandler http://dl.dropbox.com/u/47049865/MC/Profile/Signature2.png[/img]
January 27, 201312 yr do I extend or implement? and what is the name of the file exactly? In your CommonProxy do this: public void registerServerTickHandler() { TickRegistry.registerTickHandler(new ServerTickHandler(), Side.SERVER); } and then call it at Init in your main mod method with "proxy.registerServerTickHandler();" The create the ServerTickHandler class from the CommonProxy, it should already have a bunch of stuff in it and implemet ITickHandler, then change it to the following : @Override public void tickStart(EnumSet<TickType> type, Object... tickData) { if (type.equals(EnumSet.of(TickType.PLAYER))) { onPlayerTick((EntityPlayer)tickData[0]); } } @Override public EnumSet<TickType> ticks() { return EnumSet.of(TickType.PLAYER, TickType.SERVER); } Create a function in there called onPlayerTick like that: private void onPlayerTick(EntityPlayer player){} In there you can then check for the armor with "player.getCurrentItemOrArmor(4)" ore something similar. This will then get checked every tick Hope I could help http://dl.dropbox.com/u/47049865/MC/Profile/Signature2.png[/img]
January 27, 201312 yr Author haven't figured out what will work in that method, but thanks for the help.
January 27, 201312 yr You should just be able to do something like this: private void onPlayerTick(EntityPlayer player){ if (player.getCurrentItemOrArmor(4) != null) { ItemStack helmet = player.getCurrentItemOrArmor(4); if (helmet.getItem() == YOUR_ITEM) { player.getFoodStats().setFoodLevel(20); } } } http://dl.dropbox.com/u/47049865/MC/Profile/Signature2.png[/img]
January 27, 201312 yr Author I tried that but it didn't work. did I do something wrong? I also tried switching the 4 to 1 and 3 to 2 and vice versa. if (player.getCurrentItemOrArmor(4) != null && player.getCurrentItemOrArmor(3) != null && player.getCurrentItemOrArmor(2) != null && player.getCurrentItemOrArmor(1) != null) { ItemStack helmet = player.getCurrentItemOrArmor(4); ItemStack chest = player.getCurrentItemOrArmor(3); ItemStack legs = player.getCurrentItemOrArmor(2); ItemStack boots = player.getCurrentItemOrArmor(1); if (helmet.getItem() == CodeLyoko.AelitaHelmet && chest.getItem() == CodeLyoko.AelitaChest && legs.getItem() == CodeLyoko.AelitaLegs && boots.getItem() == CodeLyoko.AelitaBoots) { player.capabilities.allowFlying = true; } }
January 27, 201312 yr So you want the player to only be able to fly when he has the full set of armor on ? Did you do it in the server-tick handler and did you put onPlayerTick in the TickStart function like I wrote ? See if you registered the TickHandler properly. If that doesn't work, try something different besides allowFlying, like adding potions, maybe that doesn't work that way with the flight… http://dl.dropbox.com/u/47049865/MC/Profile/Signature2.png[/img]
January 27, 201312 yr Author yes the character needs the full set of armor on. allow flying should work, it's worked in the past. and yes I think I set everything up correctly. EDIT: I just double checked that the if-statement was being fulfilled correctly. it was, so the problem is player.capabilities.allowFlying = true;
January 27, 201312 yr yes the character needs the full set of armor on. allow flying should work, it's worked in the past. and yes I think I set everything up correctly. EDIT: I just double checked that the if-statement was being fulfilled correctly. it was, so the problem is player.capabilities.allowFlying = true; I suggest checking it with System.out.println(player.capabilities.allowFlying); I am doing it this way too, and it is working (although I'm not adding flight), so the problem has to be there… http://dl.dropbox.com/u/47049865/MC/Profile/Signature2.png[/img]
January 27, 201312 yr Author It's returning true, but it still won't let me fly. Also do you by any chance know how to do keybinds?
January 27, 201312 yr It's returning true, but it still won't let me fly. Also do you by any chance know how to do keybinds? Weird…try adding a different effect, it should work if you've done everything correctly, again, I am using pretty much exactly the same code… And yes I know how to do key bindings, I'll explain it if you want http://dl.dropbox.com/u/47049865/MC/Profile/Signature2.png[/img]
January 27, 201312 yr not sure why but it won't edit the speed of the player using this method (also tried flying but it didn't work)... not sure why as it worked fine for negating fall damage... github
January 27, 201312 yr Author Don't edit the speed like that. Give the player the potion effect for that. and yes I would like to know how to use keybinding.
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