not new to modding but never had this happen before
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By amelia1111 · Posted
If your Apex Hosting server crashes with mods, check compatibility, allocate enough RAM, and keep mods updated to ensure a stable gaming experience. Troubleshoot specific mod issues for solutions. Learn more -
Pls help, I have selfmade modpack and I don't know what is wrong... Minecraft version: 1.19.2 forge: 43.3.0 tetra: 5.5.1 I already checked all the addons of tetra, they are not wrong, it is still crushing even when tetra don't have addons Latest log: https://github.com/Igitoro/tetra-crush/blob/main/latest.log Crash-report: https://github.com/Igitoro/tetra-crush/blob/main/crash-2023-09-24_11.33.47-fml.txt
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By zombiebear99 · Posted
i only made changes to the things shown in tutorial ie. mod id and mod group -
It wasnt mappings issue, I was reading fabric and not forge. Fabric has PlayerEntity while forge has Player. Through a mixin I was able to change the player's velocity so that there is a sort of slow-motion type movement. Only issue is that jumping seems to be handled separately. Changing that velocity only makes the jump lower, not slower. Unsure how to increase the duration in which a jump happens. @Mixin(LivingEntity.class) public abstract class ExampleMixin extends Entity { public ExampleMixin(EntityType<?> type, World world) { super(type, world); } @Inject(method = "tickMovement", at = @At("HEAD")) private void onTickMovement(CallbackInfo ci) { // Access the player entity LivingEntity entity = (LivingEntity)(Object)this; // Modify player's acceleration by applying a force in the opposite direction double slowdownFactor = 0.75; // Adjust as needed entity.setVelocity(entity.getVelocity().multiply(1, slowdownFactor, 1)); } }
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