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Cloudy last won the day on November 11 2017

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  1. There's a couple of options here. The first is, if you're willing, to put the AT&T BGW210 into modem only mode as two routers is hardly ideal. You can find a thread about it here: https://forums.att.com/t5/AT-T-Internet-Features/Help-Configuring-BGW210-In-Bridge-Mode-IP-Passthrough-for-EA9500/td-p/5265310 The other option is to do port forwarding again - but to the routers IP address from the modem. You should be able to find what IP the router has been assigned from either the modem or routers control panel. In the routers control panel it should be listed as a WAN or Internet address, despite being connected to the modem acting as a router.
  2. Rather than add the files from your .minecraft folder it would be best to do it from a separate contained server instance created using the forge installer. Also, I'm not that familiar with Docker so I'm not sure if I'm missing anything but I don't see you changing to the minecraft dir before running the forge jar. Is there a chance that the forge jar is in the root of the image and not in the sub folder, hence not being able to find the library folder?
  3. Have you tried: gradlew cleanCache clean setupDecompWorkspace --refresh-dependencies It looks like it can't parse a file in the cache properly, and this will force it to rebuild the cache.
  4. Cloudy


    Jesus. This argument is pointless. What does it matter what they want to do? If you don't want to help someone, just ignore them. End of story. If other people decide not to help them based on reasons such as not knowing Java (and you really should learn basic Java in order to mod) then that's fine too. This argument is just cluttering up the forum with nonsense. I don't have anything else to say, but there's already an answer in this thread on how to track clicks per second, assuming that the MouseInputEvent exists on 1.8.9.
  5. Well yes, that much is established, but the code in context is important.
  6. There is literally no need to be rude about it, when it was lack of explaining on your part which got into this situation. We unfortunately cannot read minds. If you want help, for free, from people on forums being nice about it and not an asshole is more likely to get results Can you show the parts of your code which 1. Opens the gui and 2. Clicks on the slot? Ideally in context, so we can see the execution flow - it could be something such as a timing issue, and without full code it is difficult to see such issues. One line of code is not enough to go on, especially as it is such a niche thing which is unlikely to have been done much before
  7. Uh... I think it is you that isn't making sense with that statement. In order to open an inventory using a command, you'd need code to handle opening the inventory on the server. Please post full code so we can see what's wrong instead of wrongly claiming that people aren't making sense when all they are asking for is your code... Of course, it could be the case that you don't have access to the server side code (as it isn't your server or mod) - in which case, please be clear about that. You haven't given much to go on, and one single line of code is difficult to diagnose any problems with. Please post more code if you're able.
  8. It's a warning - not a problem. It comes from the fact that there are two mods listed which aren't really there in order to give credit - MCP, and FML (which is now integrated with Forge).
  9. Whilst from time to time Forge does change how they do things - on major versions, over a year apart (as they do it on breaking Mojang changes), the changes made aren't Forges fault. Forge is an API layer on top of Mojang code - and it is Mojang code which keeps changing. Forge just has to adapt to the new way Mojang do things. It's just the way of modding - there can't be a 100% stable API, but forge tries its best.
  10. There's information on FastTESR'S here: https://mcforge.readthedocs.io/en/latest/tileentities/tesr/
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