Posted January 27, 201312 yr Do HUD mods need to handle packets or have server ticks to update correctly when playing on a server? I know it may sound noobish, but I just need to know it. Thanks in advance!
January 27, 201312 yr It depends on what you need to display. If the data you need is already synchronized, simulated client-side, or client only, you can simply call it from the appropriate object. If the data you need is server only you need to have the mod also on the server sending packets.
January 27, 201312 yr Author It depends on what you need to display. If the data you need is already synchronized, simulated client-side, or client only, you can simply call it from the appropriate object. If the data you need is server only you need to have the mod also on the server sending packets. So this need to be done with bukkit plugins too, right? Cause I'm having an issue on a bukkit server in which somebody can heal you (or other players). However, they become invisible after healing me or another player (only the healer). If this needs to be done, how could I do it?
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