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playerLoggedInEvent not firing


MrObsidy24

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So I am having this weird glitch where I try (for testing purposes) to display a chat message to a player who loaded up a world/joined a server.

This is my code so far:

	package weatherplus.forge;
	import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.text.TextComponentString;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.PlayerEvent;
	public class EventHandler{
    @SubscribeEvent
    public void onLogin(PlayerEvent.PlayerLoggedInEvent event){
        event.player.sendMessage(new TextComponentString("[WeatherPlus] Client-Side features enabled"));
        System.out.println("[WeatherPlus] Player logged in: " + event.player.getName());
    }
    
    @SubscribeEvent
    public void onLogoff(PlayerEvent.PlayerLoggedOutEvent event){
        System.out.println("[WeatherPlus] Player logged out: " + event.player.getName());
    }
}
	

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