Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

Ive searched and searched, but I just cant figure out why my clientside command isnt getting registered. I have my main class and my command class. My command class extends CommandBase and implements all methods of the abstract class. Those methods being getRequiredPermissionLevel(), checkPermission(), getCommandName(), getCommandUsage(), and of course the main on I care about execute(). However my command isnt getting registered at all and I know this because i just added a simple output to the log saying "True" if a command gets executed by the player, however nothing shows up.

This is my Main class (well at least the part that counts):
 

	@EventHandler
	public void preInit(FMLPreInitializationEvent event)
	{
		FMLCommonHandler.instance().bus().register(this);
		MinecraftForge.EVENT_BUS.register(this);
		ClientCommandHandler.instance.registerCommand(new PMCommands());
	}

	@EventHandler
	public void init(FMLInitializationEvent event)
	{
			
	}

	@EventHandler
	public void postInit(FMLPostInitializationEvent event)
	{

	}

 

 

My question is am I registering the command correctly through the ClientCommandHandler?

  • Author

 

package com.vivabenfica4ps3.gmail.commands;

import net.minecraft.client.Minecraft;
import net.minecraft.command.CommandBase;
import net.minecraft.command.CommandException;
import net.minecraft.command.ICommandSender;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.server.MinecraftServer;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TextComponentString;

public class PMCommands extends CommandBase{

	@Override
	public int getRequiredPermissionLevel() {
        return 0;
    }
	
	@Override
    public boolean checkPermission(MinecraftServer server, ICommandSender sender)
    {
        return sender.canCommandSenderUseCommand(this.getRequiredPermissionLevel(), this.getCommandName());
    }
	
	@Override
	public String getCommandName() {
		return null;
	}

	@Override
	public String getCommandUsage(ICommandSender sender) {
		return null;
	}

	@Override
	public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException {
		System.out.println("True");
		Minecraft.getMinecraft().thePlayer.addChatMessage(new TextComponentString("true"));
		Minecraft.getMinecraft().thePlayer.addChatMessage(new TextComponentString(args.toString()));
	}

}

 

Edited by SecondAmendment

  • Author

If I want the command to have 2 arguments, what would i make the command name be? just the first? If so i tried "pkgive" and it still didnt work.

Edited by SecondAmendment

  • Author

So what could be causing it to still not work? could it be the permissions? Is the name of my command supposed to be written somewhere else other than in the command's class itself?

 

Im typing in /<Command Name>  <Argument>

Edited by SecondAmendment

  • Author
package com.vivabenfica4ps3.gmail.commands;

import net.minecraft.client.Minecraft;
import net.minecraft.command.CommandBase;
import net.minecraft.command.CommandException;
import net.minecraft.command.ICommandSender;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.server.MinecraftServer;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TextComponentString;

public class PMCommands extends CommandBase{

	@Override
	public int getRequiredPermissionLevel() {
        return 0;
    }
	
	@Override
    public boolean checkPermission(MinecraftServer server, ICommandSender sender)
    {
        return sender.canCommandSenderUseCommand(this.getRequiredPermissionLevel(), this.getCommandName());
    }
	
	@Override
	public String getCommandName() {
		return "pkgive";
	}

	@Override
	public String getCommandUsage(ICommandSender sender) {
		return "commands.pkgive.usage";
	}

	@Override
	public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException {
		System.out.println("True");
		Minecraft.getMinecraft().thePlayer.addChatMessage(new TextComponentString("true"));
		Minecraft.getMinecraft().thePlayer.addChatMessage(new TextComponentString(args.toString()));
	    if (args[0].equalsIgnoreCase(("pkgive"))) {
			ItemStack item = new ItemStack(Item.getByNameOrId("pixelmon:" + args[1]));
			Minecraft.getMinecraft().thePlayer.inventory.addItemStackToInventory(item);
	    }
	}
}

 

 

Exactly what im typing in (even if what is written in execute has an issue. It would still printout true to the player and the console.):

http://prntscr.com/eodu1n

  • Author

weird, cant think of why that is. Is it because my mod relies on a dependency and there is a red exclamation mark on my project folder? Because the mod it relies on or expands upon, is in there and the client does load it up. I see it in the debug.

Edited by SecondAmendment

  • Author

Yeah, I was thinking on switching but. I need to learn its interface. Do you know any good places to learn how to use intelliJ and navigate through its interface.

Edited by SecondAmendment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.