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Highlighting blocks in game for debugging


clowcadia

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Is there a way to simply add a texture to a block in game to highlight it, when trying to effect it in code. I mean like lets say i want convert all grass blocks to air, but before i want to know the area of effect in game to see if it is the right grass blocks before i make changes

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No

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

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That is the event that deals with drawing the wireframe around the block the player is looking at.

That doesn't do what you want, not in the way you think.

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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Events don't do that.

Events are fired when the vanilla does something and you want to change that behavior.

Events are not to make vanilla do something.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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You would need to write that code yourself.

There is no way to tell vanilla to highlight a block, even if vanilla has code that does it. You need to recreate it yourself, in your own code, and invoke your own code.

 

That, however, still leaves you the problem of displaying it as debug output which you can't, because your code will say "draw these blocks" then "delete all these blocks" and both of those will execute before any render code gets done to actually draw the highlight.  The blocks are already gone.

  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Then you're doing it wrong.

 

And I don't even know why I keep replying to your threads.  Some sort of masochism, I suppose.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Give me a brake man, half the time yes half the time i am asking valid questions. yes i admit sometimes i need to take my time and try things, for this yes its like the validity of my question the glass apears half the time but the air also becomes solid where glass should be, then i need to reload the world so the rest of the glass appears

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