Posted April 3, 20178 yr I am creating a mod someone, for a lets play series, and they want something like skyfactory. I want to create a default world that when an SP or a MP world is created, it will just override the world gen functions and replace it with this world. I have been searching for a couple hours now through MC's source code and haven't found a thing. Can anyone help me?
April 3, 20178 yr What exactly do you mean by world gen functions? Like trees and stuff, or the physical terrain?
April 4, 20178 yr Author On 4/2/2017 at 5:27 PM, TheMasterGabriel said: What exactly do you mean by world gen functions? Like trees and stuff, or the physical terrain? I mean like the function minecraft uses when a new world is created to generate the terrain. What I want to do is override the function when a world is being generated and make the world a skyblock world. Sort of like SkyFactory
April 4, 20178 yr Create a custom WorldProvider. Override createChunkGenerator to return a custom ChunkProvider that does not spawn any blocks. In init, un-register and re-register the overworld (dim 0) , using DimensionManager. I do this in Underworld, but it's an optional config that was requested. Search for "forceUnderworld". I also recommend that you either extend or copy ChunkProviderOverworld, as that way you will still get proper biomes from scratch. Also previously known as eAndPi. "Pi, is there a station coming up where we can board your train of thought?" -Kronnn Published Mods: Underworld Handy links: Vic_'s Forge events Own WIP Tutorials.
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